🔥 How to Play Spades: Complete Card Game Rules

Most Liked Casino Bonuses in the last 7 days 💰

Filter:
Sort:
CODE5637
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 500

Spades is a card game for 4 players. Players sitting across from each other are partners on the same team. The object of this online card game version of Spades is to be the first team to score 500 points.


Enjoy!
Spades | Play it online
Valid for casinos
Spades – Card Game Rules | Bicycle Playing Cards
Visits
Dislikes
Comments

JK644W564
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 500

How To Play Spades: A Beginner's Guide to Learning the Spades Card Game, Rules, & Strategies to Win at Playing Spades [Tim Ander] on Amazon.com. *FREE* shipping on qualifying offers.


Enjoy!
Hearts | Play it online
Valid for casinos
Spades | Play it online
Visits
Dislikes
Comments

G66YY644
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 200

Spades is a card game for 4 players. Players sitting across from each other are partners on the same team. The object of this online card game version of Spades is to be the first team to score 500 points.


Enjoy!
Spades – Card Game Rules | Bicycle Playing Cards
Valid for casinos
Spades | Play it online
Visits
Dislikes
Comments

CODE5637
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 500

Download and play free 2(two) player hearts and io card games online! Check out best popular world of hoyle solitaire and spades card games for kids/adults!


Enjoy!
Spades - card game rules
Valid for casinos
Spades | Play it online
Visits
Dislikes
Comments
Until recently it has been little known elsewhere, except in a few places where American troops were stationed, for example in parts of Germany.
However, since the mid 1990's Spades has become popular spades card game rules hoyle because of its easy availability in on-line card rooms on the Internet.
The introduction of of on-line play and tournaments has also led to some standardisation of the rules, and this page has been revised so that the main description conforms to the standard.
After the main description, there is a collection of numerouswhich are still common in face to face social games.
Spades is a in which spades are always trumps.
It is most often played as a partnership game by four players, but there are also versions foror players.
I am grateful to Theodore Hwa, Dennis J Barmore, Szu Kay Wong, John Hay, Daniel Hines, and many others who have contributed information on variations.
Spades for Four Players Players and Cards The four players are in fixed partnerships, with partners sitting opposite each other.
Deal and play are clockwise.
A standard pack of 52 cards is used.
The cards, in each suit, rank from highest to lowest: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
The Deal The first dealer is chosen at random, and the turn to deal rotates clockwise.
The cards are shuffled and then dealt singly, spades card game rules hoyle clockwise order beginning with the player on dealer's left, until all 52 cards have been dealt and everyone has 13.
The Bidding In Spades, all four players bid a number of tricks.
Each team adds together the bids of the two partners, and the total is the number of tricks that team must try to win in order to get a positive score.
The bidding begins with the player to dealer's left and continues clockwise around the table.
Everyone must bid a number, and in theory any number from 0 to 13 is allowed.
Unlike other games with bidding, there is no requirement for each bid to be higher than the last one, and players are not allowed to pass.
There is no second round of bidding - bids once made cannot be altered.
Example: South deals; West bids 3; North bids 1; East bids 4; South bids 4.
The objective of North and South is to win at least 5 ticks 4+1East and West try to win at least 7 4+3.
A bid of 0 tricks is known as Nil.
This is a declaration that that the player who bid Nil will not win any tricks during the play.
There is an extra bonus for this if it succeeds and a penalty if it fails.
The partnership also has the objective of winning the number of tricks bid by the Nil's partner.
It is not possible to bid no tricks without bidding a Nil.
If you don't want to go for the Nil bonus or penalty you must bid at least 1.
Some players allow a bid of Blind nil.
This is a nil bid declared before a player looks at his cards.
After everyone has bid and before the first lead, the bidder may exchange two cards with partner - the bidder discards two cards face down; partner picks them up and gives back two cards face-down in return.
It is usually agreed that Blind Nil may only be bid by a player whose side is losing by at least 100 points.
The Play of the Hand The player to dealer's left leads any card except a spade to the first trick.
Each player, in turn, clockwise, must follow suit if able; if unable to follow suit, the player may play any card.
A trick containing a spade is won by the highest spade played; if no spade is played, the trick is won by the highest card of the suit led.
The winner of each trick leads to the next.
Playing the first spade is known as "breaking" spades.
Scoring A side that takes at least as many tricks as its bid calls for receives a score equal to 10 times its bid.
Additional tricks overtricks are worth an extra one point each.
Sandbagging rule: Overtricks are colloquially known as bags.
A side which over several deals accumulates ten or more bags has 100 points deducted from its score.
Any bags beyond ten are carried over to the next cycle of ten overtricks - that is if they reached twenty overtricks they would lose another 100 points and so on.
Note: it is not necessary to keep track of overtricks separately as the cumulative number of overtricks taken appears as the final digit of the team's score, if positive.
Example: Suppose a team whose score is 337 bids 5 tricks.
If they win 7 tricks they score 52, taking their score to 389.
If they win 8 tricks they score 53, but lose 100 because they now have 10 bags, and their score becomes 290 337 + 53 - 100.
If they win 9 tricks they score 54 and lose 100, bringing their score to 291.
If a side does not make its bid, they lose 10 points for each trick they bid.
If a bid of nil is successful, the nil bidder's side receives 100 points.
This is in addition to the score won or lost by the partner of the nil bidder for tricks made.
If a bid of nil fails - that is, the bidder takes at least one trick - the bidder's side loses 100 points, but still receives any amount scored for the partner's bid.
The usual rule is that when a nil fails, the tricks won by the nil bidder do not count towards making the partner's bid, but do count as bags for the team.
A bid of blind nil scores twice as much as an ordinary nil - it wins 200 points if successful and loses 200 points if it fails.
The side which reaches 500 points first wins the game.
If both sides reach 500 points in the same deal, the side with the higher score wins.
Variations of Spades for Four Players Dennis J Barmore's rules Dennis J Barmore, who used to run a mailing list for information about Spades, Bid Whist and Pinochle clubs and tournaments in the USA, contributed the following description of a variant which is widely played by African Americans.
The two jokers are the highest trumps.
If one is colourful and the other is plain, the colourful one is higher.
If your pack has identical just click for source, write "BIG" on one of them, and that one is higher.
The third highest trump is the two of spades - so the trump suit ranks: big joker, small joker, 2, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3.
For the purpose of following suit, the jokers count as spades.
Throughout the game, any card may be led to a trick.
You do not have to wait for spades to be broken before leading them.
This doubles the score to 140 if successful and -140 if not.
If they make overtricks, these count one each as usual.
However, such bids will not be worthwhile, except possibly when they give you just enough points to win the game if successful.
New York City rules Christian A.
Baxter contributed the following variation, which is popular in New York City.
Two jokers are included and the 2 and 2 are removed from the deck.
The rank of trumps from high to low is: big red joker, small black joker, 2, 2, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3.
Note that for the purpose of following suit, the jokers and the two of diamonds count as spades.
Redd reports that many players keep the 2 as the lowest club and instead remove both red twos, and many count the black joker as the highest trump followed by the red Joker, so that the top trumps are big black joker, small red joker, 2, 2, A, K.
The dealer shuffles, the player to dealer's right cuts, and 13 cards each are dealt.
Occasionally a "French Cut" is used, which works as follows.
After the dealer has shuffled, the player to the right divides it into four face-down stacks and flips over the top card of each stack.
One of these cards is given to each player - the cutter decides who gets what card.
Then the deck is reassembled by stacking the four smaller decks without the four top cards and without shuffling again.
These cards are dealt one at a time in the normal way, beginning to dealer's left and ending with the dealer, so that everyone has 13 cards, and each player has one card that is known to everyone.
Partnership bidding is used, beginning with the dealer's opponents.
Partners may tell each other how many "tricks" or "books" sure tricks they think they can make and how many "possibles" extra tricks that may or may not be made they have.
Based on this, they agree on a bid for the partnership.
When the non-dealing team has bid, the dealer's team agree their bid in a similar way.
All conversations are heard by all players, so the dealer's team may also be influenced by the nondealers' discussion.
The minimum bid for each team is 4 and the maximum is 10.
There are no Nil bids.
A partnership which is losing by a margin of at least 100 points may choose not to look at their cards, but bid "blind".
The minimum blind bid is 6 tricks.
A blind bid scores double if successful but only singly if lost.
After agreeing on a blind bid, the partners pick up their cards and look at them.
If they think they can win at least 10 tricks, they may "come out" of their blind bid and bid 10, but in this case they only win singly 200 rather than 400 for a bid of 10.
The player to dealer's left leads to the first trick.
Spades may not be led in the first three tricks unless they have been "broken" by a player trumping a lead of another suit with a spade.
From the fourth trick onwards any card can be led.
For a normal non-blind bid from 4 to 9 to succeed, the team must win the number of tricks bid, and may win one or two overtricks sandbagsbut not more than that.
For a successful bid they win 10 times the number bid, with nothing extra for overtricks.
If the team wins fewer tricks than they bid, or wins three or more sandbags, they are set spades card game rules hoyle in this case they lose 10 points per trick bid.
For a non-blind bid of 10, the team scores 200 points if they take 10, 11 or 12 tricks.
If they bid 10 and win all 13 tricks they win the whole game.
If they take fewer than 10 tricks they lose 200.
A team that takes all 13 tricks, known as a Boston, also gains "bragging rights".
That is the case even if they bid less than 10, in which case they are set and score minus their bid for taking too many overtricks.
For a blind bid, the team scores double the amount for the corresponding non-blind bid if they take at least as many tricks as they bid, and there is no limit on sandbags.
This a successful blind 10 wins 400, though a team that bids blind and then comes out for a non-blind bid of 10 scores only 200.
A blind bid fails if the team takes fewer trick than they bid, and in this case there is no click the following article - they lose just 10 points per trick bid for a blind bid of 6 to 9, or 200 for a failed blind 10.
The first hand of a new game is normally played without any bidding.
The teams just play to win as many tricks as possible and score 10 points per trick.
If a team is set twice in succession "shot back to back"they lose the whole game, irrespective of the scores.
If both teams are set on two consecutive deals, the team with the higher score wins.
Redd reports just click for source in some groups, a team survives two consecutive sets but loses the whole game if they are set three times in succession.
If the game is not ended by a Boston or a team losing twice in a row, the first team to score 500 or more points, or the team with the higher score if both achieve this on the same deal, wins the game.
If there is a tie at 500 or more points, further deals must be played until the tie is broken.
Other variations Here are some further variants, mostly contributed by Theodore Hwa.
Ben Miller provided the information on No Trump and Double Nil and Jeffrey Jacobs reported some further variants.
Variation in the cards and their ranking In some versions of Spades, some or all of the four twos are elevated to the top of the spade suit, are ranked in some specified order, and are considered to be spades.
The rest of the cards rank as in normal.
Spades can also be played with a 54 card pack - the standard pack of 52 plus 2 distinguishable jokers.
In this case the two jokers are elevated to be the top two cards of the spade suit, with a particular order of the jokers specified.
If jokers are used and no cards are eliminated, then there will spades card game rules hoyle two cards left over at the end of the deal, and these are given to the dealer.
Having looked at all 15 cards, the dealer discards any two cards face down.
Some play that the two extra cards are given to the holder of the two of clubs, rather than the dealer.
Some play that the discard takes place after the bidding.
Jeffrey Jacobs reports a variant "Widow Spades" which uses a pack with two jokers, but in this case the two cards remaining at the end of the deal are set aside unseen - no one may look at them until after the play.
This adds an element of uncertainty, since sometimes a high trump is unexpectedly out of play.
Michael Mitchell reports a variation with 54 cards in which the two cards remaining after the deal are taken by the team that bids the greater number of tricks.
They may agree to take one card each, or for one player to take both cards.
If the teams bid equal numbers of tricks - for example six each - then each team gets one of the remaining cards - they decide between themselves which member of each partnership should take it.
In either card, the player s who have taken the extra cards discard unwanted cards face down to bring their hands back to 13 cards before the play begins.
Passing cards Some play that before the bidding, each player passes three cards face down to partner.
The cards are passed simultaneously - players must decide what to pass before knowing just click for source cards they will receive.
Variations in the bidding Partnership Bidding Some play that instead of the players bidding strictly in turn, each partnership agrees on a bid, through a process of discussion.
First the non-dealer's side agrees on just click for source bid.
Each partner on that side communicates the amount of tricks they expect to take, based on their cards.
A certain amount of unspecified bantering about "halves" and "maybes" is permitted, but not specific information about cards held.
For example you are allowed to say "I know I can take 4 tricks, I might be able to take 6"; you are not allowed to say "I have a couple of high hearts and a singleton in clubs".
The agreed upon bid is then written down.
The other side then agrees on a bid in the same manner.
Some play that each team must bid a minimum of 4 tricks.
If a player bids Nil, that player's partner must bid at least 4.
Some play that after each partnership has agreed its initial bid, each side, beginning with the side that made the first bid, is then given the opportunity to increase its bid.
Some play that the bids of the two sides must not add up to exactly 13 tricks.
This makes it impossible for both teams to win their bid exactly.
Round-the-table bidding The type of bidding described in the main account of Spades is known as "round the table" bidding.
In this type of bidding table talk is usually not permitted.
A player https://davpon.ru/game-rules/monopoly-deal-card-game-rules-just-say-no.html only state a number.
Some play that the dealer, rather than the player to dealer's left begins.
In round-the-table bidding, some people play that no one can bid 1 - so for example if the first player of a partnership says x tricks, the final contract must be either x, or else at least x + 2.
There is also variation as to whether a bid of "zero" must necessarily be construed as bid of nil.
In round-the-table bidding, some people allow a second round of bidding, in which each side may increase its bid.
In this second round, the bidding proceeds exactly as in partnership bidding, beginning with the same side as the player who began the round-the-clock bidding sequence.
The hand that bids itself Some play that in the first deal of a spades game there is no bidding.
The cards are played in the usual way and each team scores 10 points for each trick taken.
This does not seem to be a very good rule - it reduces the scope for skill without any compensating advantage - but Jeffrey Jacobs reports that some people like to play this way.
There is great variety in the special bids or actions a player may be allowed to make during his turn to bid.
Some of the possibilities are listed below.
This may be called by any player whose hand satisfies certain conditions.
The criteria for a misdeal differ.
The most common rule is that a misdeal may be called by a player with no spades.
Some allow a misdeal with one spade, with a 7-card or longer suit, or with no face cards.
If a misdeal is called by any player, the cards are thrown in and a new hand is dealt by the same dealer.
Generally a misdeal may only be called before partner has disclosed any information about his hand, but some people play that partner may be consulted in the following limited manner.
A player may ask: "Should I call a misdeal?
The reply is not binding.
These have already been described; Nil is sometimes known as Naught.
Nil spades card game rules hoyle Blind Nil are sometimes valued at 50 and 100 points rather than 100 and 200.
Sometimes the penalty for losing Blind Nil is only half the score for winning it i.
If winning a Blind Nil is worth 100 then you are only allowed to bid it when your side is at least 100 points behind.
Some play that when Nil is played the bidder must exchange one card with partner; others do not allow passing of cards even in a Blind Nil.
Another possible variation is that if you bid Blind Nil you pass one card and to your partner and can specify one suit which you would like passed back; partner takes this into consideration when returning a card but is not forced to pass the suit you asked for.
Some play that if a Nil bid fails, the Nil bidder's tricks count towards making the partner's contract or as sandbags.
Some play that there is no penalty for sandbags when playing Blind Nil.
Some play that if one member of a team loses a Nil the partner's bid is automatically lost as well.
Blind 6 This must be declared by a side before either partner looks at their cards.
It scores 120 points if the side takes exactly 6 tricks.
If they take some other number of tricks they lose 120.
Some people play that to win blind 6 you just have to win at least 6 tricks.
Some play that a lost blind 6 only loses 60, not 120.
Higher blind bids may also be allowed - Blind 7 for 140, Blind 8 for 160 and so on.
For some people Blind 7 is the minimum blind bid.
article source people play that to win 10-for-200 you just have to win at least pokemon game rules original tricks.
Some play that any bid of 10 is automatically a 10-for-200 bid.
In some places the 10 for 200 bid is called 10 for 2 which is written on the score sheet as 10-4-2.
Another way of writing the 200 score is with the two zeros linked together at the top; this is called "wheels", as the zeroes are supposed to look like train wheels.
Moon or Boston This is a bid to take all 13 tricks and is worth 200 points.
The side loses 200 points if they fail to take all the tricks.
If playing with 10-for-200 the Moon or Boston is worth 500 points.
Some people play that a successful Moon bid automatically wins the game which is even better than scoring 500 if you had a negative score.
Blind moon This is a bid to take all 13 tricks, made before either partner has looked at their cards.
It is worth 400 points if it succeeds, and the side loses 400 points if it fails.
No trump bids These are not like no trump bids click to see more Bridge, 500, etc.
Spades are still trumps, but a player who bids some number of tricks with "no trump" promises not to win any tricks with spades, except when spades are led.
You are only allowed to bid "No Trump" if you hold at least one spade in your hand.
The value of the bid is double that of a normal bid for that number of tricks if won; the penalty is if you lose is double the penalty for a normal bid some people play with only a single penalty but this is not recommended.
A bid of "No Trump" requires agreement from partner.
The person who wants to bid "No Trump" asks partner: "Can you cover a no trump?
A "No Trump" bid can be made blind, increasing its value to triple the basic amount.
The minimum number of tricks which can be bid in "Blind No Trump" is usually set at one less than the required minimum number for a normal blind bid.
A "Blind No Trump" bid is usually a desperation play and should be only be allowed when the team is a long way behind - for example more than 400 behind in a 1000 point game.
Failing in a Blind No Trump should cost the same as you win if you succeed - i.
However, some people play with only a double or single penalty.
Double Nil This is a bid in which both partners play Nil at once.
One partner may suggest this and if the other agrees it is played.
The score if successful is 500 points or for some people an automatic win.
If either partner wins a trick the bid fails.
The penalty is variously set at 250, 500 or automatic loss.
In addition, if both partners win a trick, their opponents get a bonus of 100 points.
A bid of Double Nil is only allowed for a team who are far behind - https://davpon.ru/game-rules/poker-game-names-rules.html example more than 400 behind in a 1000 point game.
In a few circles a "Blind Double Nil" bid is allowed.
If successful, the bidders win the whole game; if not their opponents win the game.
Some play that when a team bids Double Nil, each player of the team simultaneously passes two cards face down to partner before the play starts.
Bemo Bidding Little Bemo commits the team to win the first six tricks.
It is additional to the normal bid; the team scores an extra bonus of 60 if successful and loses 60 if not.
Big Bemo similarly commits the team that bids it to win the first nine tricks; they score a 90 point bonus if successful and lose 90 if not.
Variations in the play of the cards Some play that the dealer leads first, rather than the player to dealer's left, and may lead any card except a spade.
On the first trick, some require that everyone must play their lowest club.
A player who has no clubs must discard a diamond or a heart.
No spades may be played to the trick.
In this variation, on this first trick it does not matter much in what order the four players play their cards - but if you want to be fussy then the holder of the 2 of clubs should lead, and the others play in clockwise order.
The trick is won by the highest club played.
In the first trick, some allow a player who has no clubs to play a spade on the trick.
In this case the trick is won by the highest spade if a spade is played.
As the order of play to the trick may now be important if you are going to play a spade you would rather wait to see if someone else plays a higher spade firstthe holder of the two of clubs should lead to the first trick or the holder of the lowest club in play if you are playing with jokers and the two of clubs was discarded.
Some play that spades may be led at any time - it is not necessary that they be broken first.
Variations in the scoring Tricks in excess of the contract overtricks or sandbags may be worth minus 1 point each rather than plus 1.
In this case the penalty for accumulating 10 overtricks does not apply.
Some players use the units digit of the score to count sandbags, but do not regard it as being part of the score - so sandbags are in effect worth nothing until you have 10 of them, when they cost you 100.
In this variation if your score was 369 and you bid 7 tricks and took 9 your score would become 331 not 341.
Some people play that there is a special card which cancels one sandbag on that hand for the side that takes it in their tricks.
If the side which wins the special card makes no overtricks, or loses their bid, the special card has no effect.
The special card may be either a fixed card - for example the three of spades - or may be determined afresh by cutting a card before each deal.
Some link without any penalty for 10 sandbags - overtricks are simply worth an extra point each.
Some play that if a team takes at least twice as many tricks as they bid they lose their bid for example if they bid 4 and win 8 or more tricks they score -40.
Some play that the penalty for taking fewer tricks than were bid is 10 points for each trick by which the team falls short of the bid, rather than 10 times the bid.
Some play that if a side's cumulative score is minus 500 or worse, that side loses the game and of course the other side wins.
Some players set the target for winning the game at 1000 points rather than 500.
Others play with a target of only 300.
Playing with aces: Michael Mitchell reports a variation in which a partnership scores a 100 point bonus for holding all four aces and bringing them all home in tricks, provided that they announce this before the play.
A player who holds all four aces can simply game joker rules it.
A player with three aces can ask partner: "can we go aces?
Holding only two aces the player asks instead: "is it possible to go aces?
These announcements may be made at any time before the start of play - before, during or after the bidding.
There is no penalty for a team that announces four aces but fails to win them all.
This variant is normally played without nil bids, and with both jokers and the two of spades ranking as highest trumps above the ace of spades, so that the spade ace is not a certain trick.
Solo Spades In rec.
Bids are for the number of tricks the individual player will make, and in the play, it is compulsory to beat the highest card so far played to the trick if you can; this includes playing a spade if you have no card of the suit led.
Spades for Six Players This is played between three teams of two, partners sitting opposite so there are two opponents from different teams separating you from your partner in each direction.
A 102 card deck is used, consisting of two standard 52 card decks mixed together with two low cards removed.
Some groups remove both twos of diamonds, others remove both twos of clubs.
The bidding and scoring are spades card game rules hoyle same as in the 4 player game, and similar variations are possible.
In the play, if two identical cards are played to the same trick, the second beats the first.
Spades for Three Players There are no partnerships - players play for themselves.
The Cards One standard 52 card pack is used.
Deal 17 cards to each player.
The remaining card is tossed out of play for that particular game.
Variation: play with a 54 card pack including big and little jokers as the top two trumps.
Deal 18 cards to each player.
The Betting Each player, starting with the player to dealer's left, names a number called a bet.
Each player's object is to win that number of tricks.
Some people play that the total of the three bets cannot be 17 tricks - so that not everyone can make their bet exactly.
The Play The player who has the 2 of clubs must lead it to the first trick.
In the rare occasion that the 2 of clubs is out of play, the player with the 3 of clubs must lead it.
The other two players must play a club not necessarily their lowest.
The player who wins a trick leads the next.
The other two players must play a card of the suit led, or if either player has none of that suit, take with a spade or refuse with a non-spade.
If neither of the other players has a card of the suit led and both play a spade then the higher spade wins.
A player may not lead a spade until a spade has been used to take another trick led by a regret, funskool scotland yard board game rules remarkable spade.
The exception is when a player has nothing left in hand but spades.
Scoring Remember each player's bet!
If you win as many or more tricks than you bet, you gain 10 points for each trick bet.
If you win fewer tricks than you bet, you lose 10 times the amount of tricks you bet losing like this is usually referred to as a cut.
Sandbags are overtricks: If you take too many tricks, for every extra trick over what you bet, the amount you win for the contract is reduced by 10 points.
For example, if you bet 4 tricks and take 5, you win only 30 instead of 40; if you take 7 tricks having bet 3 you lose 10 points overall 30 minus 40.
Variation: Some players count sandbags.
Instead of losing 10 points from your contract score for each sandbag, when you accumulate 10 sandbags over several dealsyou drop 100 points.
This is why sometimes you will refuse a trick, since taking it will give you too many tricks, and you lose points.
The game is played to a set number, usually 300, 400, 500, or some other round number.
When one or more pass that number, the player with the highest score wins.
Variation - bonus scores recommends playing with the following bonus scores: If you take the very last trick with a high much casino card game basic rules sorry nine or aboveand with that trick you make exactly what you bet, spades card game rules hoyle gain an additional 10 point bonus.
If you bag get too many tricksthere is no bonus.
If you win an unbroken sequence of tricks at the end 2, 3, 4 or more tricksall with high spades 9 or aboveand get exactly what you bet, there is a similar bonus of 10 points per trick for example if you took the last 5 tricks with high spades to make your bet the bonus would be 50.
There is no bonus for winning the last tricks with non-spades or low spades.
A bonus is not awarded to a player who "gets lucky" at the end by winning the last trick with a 4 of diamonds, for instance.
On the other hand, if a player has the Ace of Spades in his hand and waits until the end to play it, that is considered good play, and is rewarded.
For successful bids of seven or more, you get an extra 10 points for each trick bid above six.
So if you make a seven trick bid exactly, you gain 80 points.
Eight tricks exactly gains 100, 9 gains 120, and so on.
This rewards those who are more daring.
If you get 3, you still get 20 points one bag.
Four tricks is worth nothing, and every additional bag is -10 each per usual.
If you get 2, you also get nothing, and each additional bag is again -10 each.
Otherwise, subtract 10 for every trick taken just like regular bags.
Blind: You may decide to not look at your cards and just bet.
This will double all points.
For example, if you bet and win 5 tricks, you gain 100 pts.
However, if you miss, the penalty is also double in the 5 trick case, 100 points.
Here is a link to Szu Kay Wong'smostly for the three player game.
Three-Player Spades with a Dummy Dan Corkill has developed in which four hands are dealt, three to the players and one dummy, and the highest bidder plays with the dummy hand as a partner, the dummy being exposed, -style.
Spades for Two Players There is no deal.
Instead, the deck is placed face-down between the two players, and they take turns to draw cards.
At your turn you draw the top card, look at it without showing it to your opponent and decide whether spades card game rules hoyle want to keep it.
It is then the other player's turn to draw.
This continues until the stock is exhausted.
You then each have a hand of 13 cards and have discarded 13 cards.
Now each player bids a number of tricks, and you play and score according to the same rules as for three or four players.
More Spades Variations Some Spades variations contributed by visitors to pagat.
Rules can be customized or you can pick from common styles of spades.
Spades can be played by e-Mail on.
This page strip card game rules maintained by John McLeod.
© John McLeod, 1996, 2003, 2008, 2011.

G66YY644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 1000

BEST site to play multiplayer Spades and 20+ card games online for free! Enjoy with friends or compete globally with 1000s of players using any device. No ads, no signup, no download needed.


Enjoy!
Spades - card game rules
Valid for casinos
How to Play Spades: Complete Card Game Rules
Visits
Dislikes
Comments

BN55TO644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 200

Download this game from Microsoft Store for Windows 10, Windows 10 Mobile, Windows Phone 8.1, Windows Phone 8, Windows 10 Team (Surface Hub). See screenshots, read the latest customer reviews, and compare ratings for Spades - Card Game.


Enjoy!
Hearts | Play it online
Valid for casinos
Hearts | Play it online
Visits
Dislikes
Comments

JK644W564
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 1000

In some variations of the game you can't play the queen of spades until hearts has been broken as well, but in this version you can always play the queen of spades and she doesn't break hearts. In the very first round you may never play a heart or the queen of spades, not even if you don't have any card in the suit of the lead card.


Enjoy!
Spades – Card Game Rules | Bicycle Playing Cards
Valid for casinos
Hearts | Play it online
Visits
Dislikes
Comments

TT6335644
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 500

The collection HOYLE Card Games for Windows or Mac OS X includes a Spades program, along with many other popular card games. SouthernTouch Spades is a Spades app written by Darwin Pinder, available for iPad, iPhone, Android, Blackberry, Windows 8 and other platforms.


Enjoy!
Spades | Play it online
Valid for casinos
Spades – Card Game Rules | Bicycle Playing Cards
Visits
Dislikes
Comments

CODE5637
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 500

Spades is the fourth card game I've made, the other three are Hearts, Shithead and Crazy Eights. Spades is very similar to an Icelandic game I used to play, called 'Kani'. It is the first game I've done where there's any kind of team play going on, which made it interesting to write.


Enjoy!
Hoyle Card Games (free version) download for PC
Valid for casinos
Spades | Play it online
Visits
Dislikes
Comments
Every game in the collection is addictive.
It was easy to install and get up and running, no problems at all.
I am telling all my friends about GameFools!
Hoyle Official Card Games Collection includes high-resolution graphics, new features, and of course all of your favorite authentic card games.
Play the most popular variations of classic card games plus several games never before featured in a Hoyle collection.
Get right into the action with over 70 classic card games, plus the official rules, tips and strategies to give you the winning edge.
Pull up a chair and deal yourself into Hoyle Official Card Games Collection.
This library of games includes Bridge, Crazy 8s, Euchre, Gin, Golf, Klondike, Old Maid, Pitch, Rummy, Solitaire, Spider, Whist, Spite and Malice, Canasta, Cribbage, Fan Tan, Go Fish, Hearts, Oh Hell, Pinochle, Spades card game rules hoyle, Skat, Spades, War and Yukon -- plus many game variations.
I previously had Hoyle Cards 2000 on computer but updates made it not work.
So I'm happy GameFools had the newest spades card game rules hoyle so I can have spades and hearts back to play again and.
You can play against both people and animal icons, but I think I prefer the people.
The graphics are large and very bright which helps make the game a joy to play.
I mainly play Spades, but all of the card games seem really well done.
This is easy to recommend.
This game collection has a great variety of games that are easy and fun to play.
GameFools customer service is very good.
The collection has an excellent assortment of games.
The rules and play descriptions are good.
I recommend this to anyone who enjoys card games.
Hoyle Card Selection is the best.
I enjoy spades card game rules hoyle Klondikesolitaire and since my husband died 4 years ago, I lost mycribbage partner so my new partner is Hoyle.
They aregreat games and a wonderful way to de-stress after ahectic work day.
I'm really enjoying the card games in this Hoyle application.
Each game leaves me wanting to play more.
My favorite games are Gin Rummy, Euchre Cribbage, Canasta, Solitaire and Backgammon.
Oh and the Texas Hold 'em characters are very amusing.
I like the graphics and the speed settings.
Easy download and setup.
I had been looking for this type of game for a long time.
It is a great game to have.
A great way to sit back and relax with great old fashion games that are tried and truly fun and make you think.
Helps you keep up your skills.
I have been looking for card games for a while.
When I found Hoyle Official Card Games Collection, I was thrilled.
I would recommend this game to all card game lovers.
I have been spades card game rules hoyle the Bridge game for years and I really like this newer version.
The playing cards are bigger, the numbers on the cards are bigger and much easier to read.
In my older version when playing Bridge, the person representing me was over some of the cards in your hand.
In this new version, the person has been moved to the left of your hand and not hiding some of your cards.
One of the better Bridge games and compared to the apps for tablets, it is really superior.
I wanted this game because it was the only one I could find that had Pinochle.
I really like the game more now because the card games seem to be endless.
I love the Hearts and the Rummy games.
I have barely touched the surface of what is available and I'm sure there are many more games that I will enjoy playing.
You will want to get Hoyle games.
I don't even like card games however these games come with instruction and you get to pick your backgrounds nice ones and music.
These games are just plain fun, even for people that don't like games.
I had a much older version but when I bought a new computer, I lost that game.
This new version makes me feel right at home with many of the same features I was used too.
I like the way you can adjust the game rules to how you are used game names rules playing.
My only criticism is the Facemaker is not as good as the older version.
But keep it up Hoyle, Sierra and GameFools!
There is nothing like the classic games and Hoyle!
The colorful characters and sound effects are fun.
game joker rules enjoy all the card games Hoyle has put out, especially Euchre.
When looking for games, Hoyle is one of the game makers I look for first.
I have never had a problem loading them or playing them.

B6655644
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 500

Build your card counting skills and trick-taking tactics. From start to finish, you will adore this card game in spades. Solitaire Mahjong. Take on the tiles of mahjong and meet your match. You'll love every minute that you spend perfecting your Solitaire Mahjong game. Play the Classic Cards Collection. Ante up and take a card break.


Enjoy!
Spades - card game rules
Valid for casinos
Hoyle Card Games (free version) download for PC
Visits
Dislikes
Comments
You are using a very old browser, that is no longer supported by this site.
This game is currently not ready for playing, it's in beta testing right now, we'll announce when it's ready.
If you've been given a beta-testing code by CardGames.
Enter We are using cookies!
Sorry to interrupt you.
On this website we use cookies and other related technologies to make the games work keeping scores, statistics spades card game rules hoyleto save your preferences, and our advertising partners Google and others use cookies to personalize the ads you are shown while playing, based on data they have about you from other sites you've visited.
We are required to notify you about this and get your consent to store cookies in your browser.
Click the "I Agree" button below to accept our terms and cookie use.
You can opt out of seeing personalized ads below, if you do so you will still see ads but they may be less relevant for you.
For more details, please.
Congratulations, you have unlocked a new feature on the site!
You can now make your own opponents, with custom names and faces.
Click the link below to get started: Slotter volstro shaper can also change them later, by opening the Options dialog and clicking 'Customize opponents' there.
Spades Rules These are the rules I use for Spades.
I got them from John McLeod'swhich has rules for pretty much all card games.
C John McLeod, 2011 - reprinted with permission.
The teams The four players are in fixed partnerships, with partners sitting opposite each other.
Deal and play are clockwise.
Rank of Cards A standard pack of 52 cards is used.
The cards, in each suit, rank from highest to lowest: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
The Deal The first dealer is chosen at random, and the turn to deal rotates clockwise.
The cards are shuffled and then dealt singly, in clockwise order beginning with the player on dealer's left, until all 52 cards have been dealt and everyone has 13.
The Bidding In Spades, all four players bid a number of tricks.
Each team adds together the bids of the two partners, and the total is the number of tricks that team must try to win in order to get a positive score.
The bidding begins with the player to dealer's left and continues clockwise around the table.
Everyone must bid a number, and in theory any number from 0 to 13 is allowed.
Unlike other games with bidding, there is no requirement for each bid to be higher than the last one, and players are not allowed to pass.
There is no second round of bidding - bids once made cannot be altered.
Example: South deals; West bids 3; North bids 1; East bids 4; South bids 4.
The objective of North and South is to win spades card game rules hoyle least 5 tricks 4+1East and West try to win at least 7 4+3.
A bid of 0 tricks is known as Nil.
This is a declaration that that the player who bid Nil will not win any tricks during the play.
There is an extra bonus for this if it succeeds and a penalty if it fails.
The partnership also has the objective of winning the number of tricks bid by the Nil's partner.
It is not possible to bid no tricks without bidding a Nil.
If you don't want to go for the Nil bonus or penalty you must bid at least 1.
The Play of the Hand The player to dealer's left leads any card except a spade to the first trick.
Each player, in turn, clockwise, must follow suit if able; if unable to follow suit, the player may play any card.
A trick containing a spade is won by the highest spade played; if no spade is played, the trick is won by the highest card of the suit led.
The winner of each trick leads to the next.
Spades may not be led until either some player has played a spade on the lead of another suit, of courseor spades card game rules hoyle leader has nothing but spades left in hand.
Playing the first spade is known as "breaking" spades.
Scoring A side that takes at least as many tricks as its bid calls for receives a score equal to 10 times its bid.
Additional tricks overtricks are worth an extra one point each.
Sandbagging rule: Overtricks are colloquially known as bags.
A side which over several deals accumulates ten or more bags has 100 points deducted from its score.
Any bags beyond ten are carried over to the next cycle of ten overtricks - that is if they reached twenty overtricks they would lose another 100 points and so on.
Example: Suppose a team whose score is 337 bids 5 tricks and they have 7 bags carried over from the previous rounds.
If they win 7 tricks they score 52, taking their score to 389 and their bags to 9.
more info they win 8 tricks they score 53, but lose 100 because they now have 10 bags, and their score becomes 290 337 + 53 - 100.
If they win 9 tricks they score 54 and lose 100, bringing their score to 291.
If a side does not make its bid, they lose 10 points for each trick they bid.
If a bid of nil is successful, the nil bidder's side receives 100 points.
This is in addition to the score won or lost by the partner of the nil bidder for tricks made.
If a bid of nil fails - that is, spades card game rules hoyle bidder takes at least one trick - the bidder's side loses 100 points, but still receives any amount scored for the partner's bid.
When a nil fails, the tricks won by the nil bidder do not count towards making the partner's bid, but do count as bags for the spades card game rules hoyle />The side which reaches 500 points first wins the game.
If both sides reach 500 points in a single deal, the side with the higher score wins.
This online version of the classic card game Spades was made by me.
My name is Einar Egilsson and over there on the left is my current Facebook profile picture!
Spades is the fourth card game I've made, the other three areand.
Spades is very similar to an Icelandic game I used to play, called 'Kani'.
It is the first game I've https://davpon.ru/game-rules/the-official-rules-of-war-card-game.html where there's any kind of team play going on, which made it interesting to write.
I hope I've made your partner, Bill, smart enough that it's not annoying to play with him : The game is made using html+javascript+css with jQuery used for the animations.
All the graphics used for the game I found ata great site with free graphics.
The excellent playing card images were made byand the player images were made by.
Any comments, questions, ideas for other games or anything else can be sent to.
source is version 2116 of Spades.
This website uses spades card game rules hoyle to store your preferences, and for advertising purposes.
Read more in our or.

B6655644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 1000

The game is ideal for a group of 4 to 10 people; the more players you have to participate in the game, the better the game will go. With its clear objective, slight level of difficulty and requirement for concentration and competitive thinking, the Queen of Spades card game is an especially good game if you have a very energetic group of players.


Enjoy!
Spades | Play it online
Valid for casinos
Hoyle Card Games (free version) download for PC
Visits
Dislikes
Comments

A7684562
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 500

Hoyle's Modern Encyclopedia of Card Games: Rules of All the Basic Games and Popular Variations [Walter B. Gibson] on Amazon.com. *FREE* shipping on qualifying offers. "According to Hoyle" is the card-table synonym for Correct --a definitive guide to the correct playing of all known card games


Enjoy!
Hoyle Official Card Games Collection - PC Game Download | GameFools
Valid for casinos
Hearts | Play it online
Visits
Dislikes
Comments
Until recently it has been little known elsewhere, except in a few places where American troops were stationed, for example in parts of Germany.
However, since the mid 1990's Spades has become popular internationally because of its easy availability in on-line card rooms on the Internet.
The introduction of of on-line play and tournaments has also led to some standardisation of the rules, and this page has been revised so that the main description conforms to the standard.
After the main description, there is a collection of numerouswhich are still common in face to face social games.
Spades is a in which spades are always trumps.
It is most often played as a partnership game by four players, but there are also versions foror players.
I am grateful to Theodore Hwa, Dennis J Barmore, Szu Kay Wong, John Hay, Daniel Hines, and many others who have contributed information on variations.
Spades for Four Players Players and Cards The four players are in fixed partnerships, with partners sitting opposite each other.
Deal and play are clockwise.
A standard pack of 52 cards is used.
The cards, in each suit, rank from highest to lowest: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
The Deal The first dealer is chosen at random, and the turn to deal rotates clockwise.
The cards are shuffled and then dealt singly, in clockwise order beginning with the player on dealer's left, until all 52 cards have been dealt and everyone has 13.
The Bidding In Spades, all four players instructions and game monopoly rules a number of tricks.
Each team adds together the bids of the two partners, and the total is the number of tricks that team must try to win in order to get a positive score.
The bidding begins with the player to dealer's left and continues clockwise around the table.
Everyone must bid a number, and in theory any number from 0 to 13 is allowed.
Unlike other games with bidding, there is no requirement for each bid to be higher than the last one, and players are not allowed to pass.
There is no second round of bidding - bids once made cannot be altered.
Example: South deals; West bids 3; North bids 1; East bids 4; South bids 4.
The objective of North and South is to win at least 5 ticks 4+1East and West try to win at least 7 4+3.
A bid of 0 tricks is known as Nil.
This is a declaration that that the player who bid Nil will not win any tricks during the play.
There is an extra bonus for this if it succeeds and a penalty if it fails.
The partnership also has the objective of winning the number of tricks bid by the Nil's partner.
It is not possible to bid no tricks without bidding a Nil.
If you don't want to go for the Nil bonus or penalty you must bid at least 1.
Some players spades card game rules hoyle a bid of Blind nil.
This is a nil bid declared before a player looks at his cards.
After everyone has bid and before the first lead, the bidder may exchange two cards with partner - the bidder discards two cards face down; partner picks them up and gives back two cards face-down in return.
It is usually agreed that Blind Nil may only be bid by a player whose side is losing by at least 100 points.
The Play of the Hand The player to dealer's left leads any card except a spade to the first trick.
Each player, in turn, clockwise, must follow suit if able; if unable to follow suit, the player may play any card.
A trick containing a spade is won by the highest spade played; if no spade is played, the trick is won by the highest card of the suit led.
The winner of each trick leads to the next.
Playing the first spade is known as "breaking" spades.
Scoring A side that takes at least as many tricks as its bid calls for receives a score equal to 10 times its bid.
Additional tricks overtricks are worth an extra one point each.
Sandbagging rule: Overtricks are colloquially known as bags.
A side which over several deals accumulates ten or more bags has 100 points deducted from its score.
Any bags beyond ten are carried over to the next cycle of ten overtricks - that is if they reached twenty overtricks they would lose another 100 points and so on.
Note: it is not necessary to keep track of overtricks separately as the cumulative number of overtricks taken appears as the final digit of the team's score, if positive.
Example: Suppose a team whose score is 337 bids 5 tricks.
If they win 7 tricks they score 52, taking their score to 389.
If they win 8 tricks they score 53, but lose 100 because they now have 10 bags, and their score becomes 290 337 + 53 - 100.
If they win 9 tricks they score 54 and lose 100, bringing their score to 291.
If a side does not make its bid, they lose 10 points for each trick they bid.
If a bid of nil is successful, the nil bidder's side receives 100 points.
This is in addition to the score won or lost by the partner of the nil bidder for tricks made.
If a bid of nil fails - that is, the bidder takes at least one trick - the bidder's side loses 100 points, but still receives any amount scored for the partner's bid.
The usual rule is that when a nil fails, the tricks won by the nil bidder do not count towards making the partner's bid, but do count as bags for the team.
A bid of blind nil scores twice as much as an ordinary nil - it wins 200 points if successful and loses 200 points if it fails.
The side which reaches 500 points first wins the game.
If both sides reach 500 points in the same deal, the side with the higher score wins.
continue reading of Spades for Four Players Dennis J Barmore's rules Dennis J Barmore, who used to run a mailing list for information about Spades, Bid Whist and Pinochle clubs and tournaments in the USA, contributed the following description of a variant which is widely played by African Americans.
The two jokers are the highest trumps.
If one is colourful and the other is plain, the colourful one is higher.
If your pack has identical jokers, write "BIG" on one of 31 derful card rules, and that one is higher.
The third highest trump is the two of spades - so the trump suit ranks: big joker, small joker, 2, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3.
For the purpose of following suit, the jokers count as spades.
Throughout the game, any card may be led to a trick.
You do not have to wait for spades to be broken before leading them.
This doubles the score to 140 if successful and -140 if not.
If they make overtricks, these count one each as usual.
However, such bids will not be worthwhile, except possibly when they give you just enough points to win the game if successful.
New York City rules Christian A.
Baxter contributed the following variation, which is popular in New York City.
Two jokers are included and the 2 and 2 are removed from the deck.
The rank of trumps from high to low is: big red joker, small black joker, 2, 2, A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3.
Note that for the purpose of following suit, the jokers and the two of diamonds count as spades.
Redd reports that many players keep the 2 as the lowest club and instead remove both red twos, and many count the black joker as the highest trump followed by the red Joker, so that the top trumps are big black joker, small red joker, 2, 2, A, K.
The dealer shuffles, the player to dealer's right cuts, and 13 cards each are dealt.
Occasionally a "French Cut" is used, which works as follows.
After the dealer has shuffled, the player to the right divides it into four face-down stacks and flips over the top card of each stack.
One of these cards is given to each player - the cutter decides who gets what card.
Then the deck is reassembled by stacking the four smaller decks without spades card game rules hoyle four top cards and without shuffling again.
These cards are dealt one at a time in the normal way, beginning to dealer's left and ending with the dealer, so that everyone has 13 cards, and each player has one card that is known to everyone.
Partnership bidding is used, beginning with the dealer's opponents.
Partners may tell each other how many "tricks" or "books" sure tricks they think they can make and how many "possibles" extra tricks that may or may not be made they have.
Based on this, they agree on a bid for the partnership.
When the non-dealing team has bid, the dealer's team agree their bid in a similar way.
All conversations are heard by all players, so the dealer's team may also be influenced by the nondealers' discussion.
The minimum bid for each team is 4 and the maximum is 10.
There are no Nil bids.
A partnership which is losing by a margin of at least 100 points may choose not to look at their cards, but bid "blind".
The minimum blind bid is 6 tricks.
A blind bid scores double if successful but only singly if lost.
After agreeing on a blind bid, the partners pick up their cards and look at them.
If they think they can win at least 10 tricks, they may "come out" of their blind bid and bid 10, but in this case they only win singly 200 rather than 400 for a bid of 10.
The player to dealer's left leads to the first trick.
Spades may not be led in the first three tricks unless they have been "broken" by a player trumping a lead of another suit with a spade.
From the fourth trick onwards any card can be led.
For a normal non-blind bid from 4 to 9 to succeed, the team must win the number of tricks bid, and may win one or two overtricks sandbagsbut not more than that.
For a successful bid they win 10 times the number bid, with nothing extra for overtricks.
If the team wins fewer spades card game rules hoyle than they bid, or wins three or more sandbags, they are set and in this case they lose 10 points per trick bid.
For a non-blind bid of 10, the team scores 200 points if they take 10, 11 or 12 tricks.
If they bid 10 and win all 13 tricks they win the whole game.
If they take fewer than 10 tricks they lose 200.
A team that takes all 13 tricks, known as a Boston, also gains "bragging rights".
That is the case even if they bid less than 10, in which case they are set and score minus their bid for taking too many overtricks.
For a blind bid, the team scores double the amount for the corresponding non-blind bid if they take at least as many tricks as they bid, and there is no limit on sandbags.
This a successful blind 10 wins 400, though a team that bids blind and then comes out for a non-blind bid of 10 scores only 200.
A blind bid fails if the team takes fewer trick than they bid, and in this case there is no double - they lose just 10 points per trick bid for a blind bid of 6 to 9, or 200 for a failed blind 10.
The first hand of a new game is normally played go here any bidding.
The teams just play to win as many tricks as possible and score 10 points per trick.
If a team is set twice in succession "shot back to back"they lose the whole game, irrespective of the scores.
If both teams are set on two consecutive deals, the team with the higher 80 in around game rules board the world days wins.
Redd reports that in some groups, a team survives two consecutive sets but loses the whole game if they are set three times in succession.
If the game is not ended by a Boston or a team losing twice in a row, the first team to score 500 or more points, or the team with the higher score if both achieve this on the same deal, wins the game.
If there is a tie at 500 or more points, further deals must be played until the tie is broken.
Other variations Here are some further variants, mostly contributed by Theodore Hwa.
Ben Miller provided the information on No Trump and Double Nil and Jeffrey Jacobs reported some further variants.
Variation in the cards and their ranking In some versions of Spades, some or all of the four twos are elevated to the top of the spade suit, are ranked in some specified order, and are considered to be spades.
The rest of the cards rank as in normal.
Spades can also be played with a 54 card pack - the standard pack of 52 plus here distinguishable jokers.
In this case the two jokers are elevated to be the top two cards of the spade suit, with a particular order of the jokers specified.
If jokers are used and no cards are eliminated, then there will be two cards left over at the end of the deal, and these are given to the dealer.
Having looked at all 15 cards, the dealer discards any two cards face down.
Some play that the two extra cards are given to the holder of the two of more info, rather than the dealer.
Some play that the discard takes place after the bidding.
Jeffrey Jacobs reports a variant "Widow Spades" which uses a pack with two jokers, but in this case the two cards remaining at the end of the deal are set aside unseen - no one may look at them until after the play.
This adds an element of uncertainty, since sometimes a high trump is unexpectedly out of play.
Michael Mitchell reports a variation with 54 cards in which the two cards remaining after the deal are taken by the team that bids the greater number of tricks.
They may agree to take one card each, or for one player to take both cards.
If the teams bid equal numbers of tricks - for example six each - then each team gets one of the remaining cards - they decide between themselves which member of each partnership should take it.
In either card, the player s who have taken the extra cards discard unwanted cards face down to bring their hands back to 13 cards before the play begins.
Passing cards Some play that before the bidding, each player passes three cards face down to partner.
The cards are passed simultaneously - players must decide what to pass before knowing what cards they will receive.
Variations in the bidding Partnership Bidding Some play that instead of the players bidding strictly in turn, each partnership agrees on a bid, through a process of discussion.
First the non-dealer's side agrees on a bid.
Each partner on that side communicates the amount of tricks they expect to take, based on their cards.
A certain amount of unspecified bantering about "halves" and "maybes" is permitted, but not specific information about cards held.
For example you are allowed to say "I know I can take 4 tricks, I might be able to take 6"; you are not allowed to say "I have a couple of high hearts and a singleton in clubs".
The agreed upon bid is then written down.
The other side then agrees on a bid in the same manner.
Some play that each team must bid a minimum of 4 tricks.
If a player bids Nil, that player's partner must bid at least 4.
Some play that after each partnership has agreed its initial bid, each side, beginning with the side that made the first bid, is then given the opportunity to increase its bid.
Some play that the bids of the two sides must not add up to exactly 13 tricks.
This makes it impossible for both teams to win their bid exactly.
Round-the-table bidding The type of bidding described in the main account of Spades is known as "round the table" bidding.
In this type of bidding table talk is usually not permitted.
A player may only state a number.
Some play that the dealer, rather than the player to dealer's left begins.
In round-the-table bidding, some people play that no one can bid 1 - so for example if the first player of a partnership says x tricks, the final contract must be either x, or else at least x + 2.
There is also variation as to whether a bid of "zero" spades card game rules hoyle necessarily be construed as bid of nil.
In round-the-table bidding, some people allow a second round of bidding, in which each side may increase its bid.
In this second round, the bidding proceeds exactly as in partnership bidding, beginning with the same side as the player who began the round-the-clock bidding sequence.
The hand that bids itself Some play that in the first deal of a spades game there is no bidding.
The cards are played in the usual way and each team scores 10 points for each trick taken.
This does not seem to be a very good rule - it reduces the scope for skill without any compensating advantage - but Jeffrey Jacobs reports that some people like to play this way.
There is great variety in the special bids or actions a player may be allowed to make during his turn to bid.
Some of the possibilities are listed below.
This may be called by any player whose hand satisfies certain conditions.
The criteria for a misdeal differ.
The most common rule is that a misdeal may be called by visit web page player with no spades.
Some allow a misdeal with one spade, with a 7-card or longer suit, or with no face cards.
If a misdeal is called by any player, the cards are thrown in and a new hand is dealt by the same dealer.
Generally a misdeal may only be called before partner has disclosed any information about his hand, but some people play that partner may be consulted in the following limited manner.
A player may ask: "Should I call a misdeal?
The reply is not binding.
These have already been described; Nil is sometimes known as Naught.
Nil and Blind Nil are sometimes valued at 50 and 100 points rather than 100 and 200.
Sometimes the penalty for losing Blind Nil is only half the score for winning it i.
If winning a Blind Nil is worth 100 then you are only allowed to bid it when your side is at least 100 points behind.
Some play that when Nil is played the bidder must exchange one card with partner; others do not allow passing of cards even in a Blind Nil.
Another possible variation is that if you bid Blind Nil you pass one card and to your partner and can specify one suit which you would like passed back; partner takes this into consideration when returning a card but is not forced to pass the suit you asked for.
Some play that if a Nil bid fails, the Nil bidder's tricks count towards making the partner's contract or as sandbags.
Some play that there is no penalty for sandbags when playing Blind Nil.
Some play that if one member of a team loses a Nil the partner's bid is automatically lost as well.
Blind 6 This must be declared by a side before either partner looks at their cards.
It scores 120 points if the side takes exactly 6 tricks.
If they take some other number of tricks they lose 120.
Some people play that to win blind 6 you just have to win at least 6 tricks.
Some play that a lost blind 6 only loses 60, not 120.
Higher blind bids may also be allowed - Blind 7 for spades card game rules hoyle, Blind 8 for 160 and so on.
For some people Blind 7 is the minimum blind bid.
Some people play that to win 10-for-200 you just have to win at least 10 tricks.
Some play that any bid of 10 is automatically a 10-for-200 bid.
In some places the 10 for 200 bid is called 10 for 2 which is written on the score sheet as 10-4-2.
Another way of writing the 200 score is with the two zeros linked together at the top; this is called "wheels", as the zeroes are supposed to look like train wheels.
Moon or Boston This is a bid to take all 13 tricks and is worth 200 points.
The side loses 200 points if they fail to take all the tricks.
If playing with 10-for-200 the Moon or Boston is worth 500 points.
Some people play that a successful Moon bid automatically wins the game which is even better than scoring 500 if you had a negative score.
Blind moon This is a bid to take all 13 tricks, made before either partner has looked at their cards.
It is worth 400 points if it succeeds, and the side loses 400 points if it fails.
No trump bids These are not like no trump bids in Bridge, 500, etc.
Spades are still trumps, but a player who bids some number of tricks with "no trump" promises not to win any tricks with spades, except when spades are led.
You are only allowed to bid "No Trump" if you hold at least one spade in your hand.
The value of the bid is double that of a normal bid for that number of tricks if won; the penalty is if you lose is double the penalty for a normal bid some people play with only a single penalty but this is not recommended.
A bid of "No Trump" requires agreement from partner.
The person who wants to bid "No Trump" asks partner: "Can you cover a no trump?
A "No Trump" bid can be made blind, increasing its value to triple the basic amount.
The minimum number of tricks which can be bid in "Blind No Trump" is usually set at one less than the required minimum number for a normal blind bid.
A "Blind No Trump" bid is usually a desperation play and should be only link allowed when the team is a long way behind - for example more than 400 behind in a 1000 point game.
Failing in a Blind No Trump should cost the same as you win if you succeed - i.
However, some people play with only a double or single penalty.
Double Nil This is a bid in which both partners play Nil at once.
One partner may suggest this and spades card game rules hoyle the other agrees it is played.
The score if successful is 500 points or for some people an automatic win.
If either partner wins a trick the bid fails.
The penalty is variously set at 250, 500 or automatic loss.
In addition, if both partners win a trick, their opponents get a bonus of 100 points.
A bid of Double Nil is only allowed for a team who are far behind - for example more than 400 behind in a 1000 point game.
In a few circles a "Blind Double Nil" bid is allowed.
If successful, the bidders win the whole game; if not their opponents win the game.
Some play that when a team bids Double Nil, each player of the team simultaneously passes two cards face down to spades card game rules hoyle before the play starts.
Bemo Bidding Little Bemo commits the team to win the first six tricks.
It is additional to the normal bid; the team scores an extra bonus of 60 if successful and loses 60 if not.
Big Bemo similarly commits the team that bids it to win the first nine tricks; they score a 90 point bonus if successful and lose 90 if not.
Variations in the play of the cards Some play that the dealer leads first, rather than the player to dealer's left, and may lead any card except a spade.
On here first trick, some require that everyone must play their lowest club.
A player who has no clubs must discard a diamond or a heart.
No spades may be played to the trick.
In this variation, on this first trick it does not matter much in what order the four players play their cards - but if you want to be fussy then the holder of the 2 of clubs should lead, and the others play in clockwise order.
The trick is won by the highest club played.
In the first trick, some allow a player who has no clubs to play a spade on the trick.
In this case the trick is won by the highest spade if a spade is played.
As the order of play to the trick may now be important if you are going to play a spade you would rather wait to see if someone else plays a higher spade firstthe holder of the two of clubs should lead to the first trick or the holder of the lowest club in play if you are playing with jokers and the two of clubs was discarded.
Some play that spades may be led at any time - it is not necessary that they be broken first.
Variations in the scoring Tricks in excess of the contract overtricks or sandbags may be worth minus 1 point each rather than plus 1.
In this case the penalty for accumulating 10 overtricks does not apply.
Some players use the units digit of the score to count sandbags, but do not regard it as being part of the score - so sandbags are in effect worth nothing until you have 10 of them, when they cost you 100.
In this variation if your score was 369 and you bid 7 tricks and took 9 your score would become 331 not 341.
Some people play that there is a special card which cancels one sandbag on that hand for the side that takes it in their tricks.
If the side which wins the special card makes no overtricks, or loses their bid, the special card has no effect.
The special card may be either a fixed card - for example the three of spades - or may be determined afresh by cutting a card before each deal.
Some play without any penalty for 10 sandbags - overtricks are simply worth an extra point each.
Some play that if a team takes at least twice as many tricks as they bid they lose their bid for example if they bid 4 and win 8 or more tricks they score -40.
Some play that the penalty for taking fewer tricks than were bid is 10 points for each trick by which the team falls short of the bid, rather than 10 times the bid.
Some play that if a side's cumulative score is minus 500 or worse, that side loses the game and of course the other side wins.
Some players set the target for winning the game at 1000 points rather than 500.
Others play with a target of only 300.
Playing with aces: Michael Mitchell reports a variation in which a partnership scores a 100 point bonus for holding all four aces and bringing them all home in tricks, provided that they announce this before the play.
A player who holds all four aces can simply announce it.
A player with three aces can ask partner: "can we go aces?
Holding only two aces the player asks instead: "is it possible to go aces?
These announcements may be made at any time before the start of play - before, during or after the bidding.
There is no penalty for a team that announces four aces but fails to win them all.
This variant is normally played without nil bids, and with both jokers and the two of spades ranking as highest trumps above the ace of spades, so that the spade ace is not a certain trick.
Solo Spades In rec.
Bids are for the number of tricks the individual player will make, and in the play, it is compulsory to beat the highest card so far played to the trick if you can; this includes playing a spade if you have no card of the suit led.
Spades for Six Players This is played between three teams of two, partners sitting opposite so there are two opponents from different teams separating you from your partner in each direction.
A 102 card deck is used, consisting of two standard 52 card decks mixed together with two low cards removed.
Some groups remove both twos of diamonds, others remove both twos of clubs.
The bidding and scoring are the same as in the 4 player game, and similar variations are possible.
In the play, if two identical cards are played to the same trick, the second beats the first.
Spades for Three Players There are no partnerships - players play for themselves.
The Cards One standard 52 card pack is used.
Deal 17 cards to each player.
The remaining card is tossed out of play for that particular game.
Variation: play with a 54 card pack including big and little jokers as the top two trumps.
Deal 18 cards to each player.
The Betting Each player, starting with the player to dealer's left, names a number called a bet.
Each player's object is to win that number of tricks.
Some people play that the total of the three bets cannot be 17 tricks - so that not everyone can make their bet exactly.
The Play The player who has the 2 of clubs must lead it to the first trick.
In the rare occasion that the 2 of clubs is out of play, the player with the 3 of clubs must lead it.
The other two players must play a club not necessarily their lowest.
The player who wins a trick leads the next.
The other two players must play a card of the suit led, or if either player has none of that suit, take with a spade or refuse with a non-spade.
If neither of the other players has a card of the suit led and both play a spade then the higher spade wins.
A player may not lead a spade until a spade has been used to take another trick led by a non spade.
The exception is when a player has nothing left in hand but spades.
Scoring Remember each player's bet!
If you win as many or more tricks than you bet, you gain 10 points for each trick bet.
If you win fewer tricks than you bet, you lose 10 times the amount of tricks you bet losing like this is usually referred to as a cut.
Sandbags are overtricks: If you take too many tricks, for every extra trick over what you bet, the amount you win for the contract is reduced by 10 points.
For example, if you bet 4 tricks and take 5, you win only 30 instead of 40; if you take 7 tricks having bet 3 you lose 10 points overall 30 minus 40.
Variation: Some players count sandbags.
Instead of read more 10 points from your contract score for each sandbag, when you accumulate 10 sandbags over several dealsyou drop 100 points.
This is why sometimes you will refuse a trick, since taking it will give you too many tricks, and you lose points.
The game is played to a set number, usually 300, 400, 500, or some other round number.
When one or more pass that number, the player with the highest score wins.
Variation - bonus scores recommends playing with the following bonus scores: If you take the very last trick with a high spade nine or aboveand with that trick you make exactly what you bet, you gain an additional 10 point bonus.
If you bag get too many tricksthere is no bonus.
If you win an unbroken sequence of tricks at the end 2, 3, 4 or more tricksall with high spades 9 or aboveand get exactly what you bet, there is a similar bonus of 10 points per trick for example if you took the last 5 tricks with high spades to make your bet the bonus would be 50.
There is no bonus for winning the last tricks with non-spades or low spades.
A bonus is not awarded to a player who "gets lucky" at the end by winning the last trick with a 4 of diamonds, for instance.
On the other hand, if a player has the Ace of Spades in his hand and waits until the end to play it, that is considered good play, and is rewarded.
For successful bids of seven or more, you get an extra 10 points for each trick bid above six.
So if you make a seven trick bid of rules wheel fortune game bingo board, you gain 80 points.
Eight tricks exactly gains 100, 9 gains 120, and so on.
This rewards those who are more daring.
If you get 3, you still get 20 points one bag.
Four tricks is worth nothing, and every additional bag is -10 each per usual.
If you get 2, you also get nothing, and each additional bag is again -10 each.
Otherwise, subtract 10 for every trick taken just like regular bags.
Blind: You may decide to not look at your cards and just bet.
This will double all points.
For example, if you bet and win 5 tricks, you gain 100 pts.
However, if you miss, the penalty is also double in the 5 trick case, 100 points.
Here is a link to Szu Kay Wong'smostly for the three player game.
Three-Player Spades with a Dummy Dan Corkill has developed in which four hands are dealt, three to the players and one dummy, and the highest bidder plays with the dummy hand as a partner, the dummy being exposed, -style.
Spades for Two Players There is no deal.
Instead, the deck is placed face-down between the two players, and they take turns to draw cards.
At your turn you draw the top card, look at it without showing it to your opponent and decide whether you want to keep it.
It is then the other player's turn to draw.
This continues until the stock is exhausted.
You then each have a hand of 13 cards and have discarded 13 cards.
Now each player bids a number of tricks, and you play and score according to the same rules as for three or four players.
More Spades Variations Some Spades variations contributed by visitors to pagat.
Rules can be customized or you can pick from common styles of spades.
Spades can be played by e-Mail on.
This page is maintained by John McLeod.
© John McLeod, 1996, 2003, 2008, 2011.

A67444455
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 500

With over 150 game variations, Hoyle Card Games 2012 is the largest & most comprehensive collection of card games available for your PC & Mac! Choose card game favorites like Poker, Gin Rummy and Hearts or try your hand at Cribbage, Euchre or Spades. With over 45 varieties of Solitaire, take a break from everyday life and train your brain.


Enjoy!
Hearts | Play it online
Valid for casinos
Hoyle Card Games (free version) download for PC
Visits
Dislikes
Comments
You are using a very old browser, that is no longer supported by this site.
We recommend that you upgrade to one of the following browsers: Congratulations, you won!
Shooting the moon is spades card game rules hoyle one player gets all hearts and the queen of spades.
Then they get 0 points and everyone else gets 26 points!
This game is currently not ready for playing, it's in beta testing right now, we'll announce when it's ready.
If you've been given a beta-testing code by CardGames.
Enter We are using cookies!
Sorry to interrupt you.
On this website we use cookies and other related technologies to make the games work keeping scores, statistics etcto save your preferences, and our advertising partners Google and others use cookies to personalize the ads you are shown while playing, based on data they have about you from other sites you've visited.
We are required to notify you about this and get your consent to store cookies in your browser.
Click the "I Agree" button below to accept our terms and cookie use.
You can opt out of seeing personalized ads below, if you do so you will still see ads but they may be check this out relevant for you.
For more details, please.
Congratulations, you have unlocked a new feature on the site!
You can now make your own opponents, with custom names and faces.
Click the link below to get started: You can also change them later, by opening the Options dialog and clicking 'Customize opponents' there.
Hearts Rules These are the rules I use for Hearts.
There are many variations possible, but I use the basic ones from Wikipedia.
Each heart gives one penalty point.
There is also one special card, the Queen of spades, which gives 13 penalty points.
Typically you want to pass your three worst cards to get rid of them.
Which opponent you pass to varies, you start by passing to the opponent on your left, then in the next game you pass to the opponent on your right, third game you pass across the table and in the fourth game there is no card passing.
The suit of that card determines the suit spades card game rules hoyle the trick.
The other players then play one card each.
If they have a card in the same suit as the first card then they must play that.
If they don't then they can play one of their other cards.
Once four cards have been played, the player who played the highest article source card in the original suit takes the trick, i.
Any penalty cards in the trick hearts or queen of spades are added to the players penalty score.
So you want to avoid taking any tricks that have hearts or the queen of spades.
So if it is your turn to lead and no heart has been played yet then you may not select a heart as the card to play first.
In some variations of the game you can't play the queen of spades until hearts has been broken as well, but in this version you can always play the queen of spades and she doesn't break hearts.
When one or more players reach 100 points or more then the entire game is finished, and the player with the least points win.
If points are over 100 and there are two or more equal with the least points then play continues until there's only one winner.
Generally it's bad to get penalty cards, but there is one extra twist!
If you get ALL the penalty cards 13 link + Queen of spades then you get 0 points and the other 3 players get 26 points each!
This is called Shooting the Moon.
Trying this can be a really risky move though, since if another player gets just one of the hearts you'll end up with a lot of points.
I used to get complaints that it didn't, then when I changed it to make sure she did break then I got even more complaints about that.
So, it looks like most people want the Queen of Spades to not break hearts, so that's the way it'll be check this out now on.
Please do not write to me requesting that I change this again!
This online version of the classic card game Hearts was made by me.
My name https://davpon.ru/game-rules/monopoly-deal-card-game-rules-just-say-no.html Einar Egilsson and over there on the left is my current Facebook click here picture!
Hearts is the third card game I've made, the other spades card game rules hoyle are and.
I used to play Hearts a lot when I was younger, it was one of the games that came with every version of Windows.
I wanted to be able to play Hearts online, and just didn't think all canasta card game rules hundreds of other versions of Hearts would do!
Of spades card game rules hoyle card games I've made, Hearts is probably my favorite.
At least I play it a lot more than the others.
The game is made using html+javascript+css with jQuery used for the animations.
All the graphics used for the game I found ata great site with free graphics.
The excellent playing card images were made byand the player images were made by.
Any comments, questions, ideas for other games or anything else can be sent to.
This is version 2116 of Hearts.
This website uses cookies to store your preferences, and for advertising purposes.
Read more in our or.

A67444455
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 500

For instance, in a game of 31, a player with a jack of spades, seven of spades and four of hearts would have a hand worth 17. If a player has three different suits, the highest card prevails. The hand above would be worth ten points because the jack of spades was the highest card.


Enjoy!
Hoyle Card Games (free version) download for PC
Valid for casinos
Spades - card game rules
Visits
Dislikes
Comments

TT6335644
Bonus:
Free Spins
Players:
All
WR:
50 xB
Max cash out:
$ 500

Facebook is showing information to help you better understand the purpose of a Page. See actions taken by the people who manage and post content.


Enjoy!
Hoyle Official Card Games Collection - PC Game Download | GameFools
Valid for casinos
Spades – Card Game Rules | Bicycle Playing Cards
Visits
Dislikes
Comments

BN55TO644
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 200

Hoyle Rules Spades. Download32 is source for hoyle rules spades shareware, freeware download - Kandi Koated Spades , CardGameCentral Games - Canasis , Hardwood Spades , MAPILab Rules for Exchange , Spades Online, etc.


Enjoy!
How to Play Spades: Complete Card Game Rules
Valid for casinos
Hoyle Card Games (free version) download for PC
Visits
Dislikes
Comments

A7684562
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 200

If someone plays a spade, that spade trumps all other cards EXCEPT for higher spades. So even if someone plays the Ace of diamonds, and I play the 2 of spades, I win that trick if no other spades are played. If no spades are played, the highest card wins of the suit that was played first. The winner of each trick leads on the next.


Enjoy!
Hoyle Official Card Games Collection - PC Game Download | GameFools
Valid for casinos
Spades - card game rules
Visits
Dislikes
Comments

A67444455
Bonus:
Free Spins
Players:
All
WR:
60 xB
Max cash out:
$ 200

With over 150 game variations, Hoyle Card Games 2012 is the largest & most comprehensive collection of card games available for your PC & Mac! Choose card game favorites like Poker, Gin Rummy and Hearts or try your hand at Cribbage, Euchre or Spades. With over 45 varieties of Solitaire, take a break from everyday life and train your brain.


Enjoy!
Hearts | Play it online
Valid for casinos
Spades | Play it online
Visits
Dislikes
Comments

B6655644
Bonus:
Free Spins
Players:
All
WR:
30 xB
Max cash out:
$ 1000

SPADES ROYALE - THE #1 SPADES APP with NBA All-Star Dwyane Wade! Play this NEW trick-taking card game & WIN BIG! This fun & exciting Spades game is the classic trick-taking card game you know and love, brought to you in a riveting multiplayer online app!


Enjoy!
Spades – Card Game Rules | Bicycle Playing Cards
Valid for casinos
Hearts | Play it online
Visits
Dislikes
Comments