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The first installment in the series, the game was released in North America in January 1999, and in Japan and Europe later that year.
Silent Hill uses awith of.
To mitigate limitations of the console hardware, developers liberally used fog and darkness to muddle the graphics.
Unlike earlier survival horror games that focused on protagonists with combat training, the of Silent Hill is an "".
The game follows as he searches for his missing adopted daughter in the eponymous fictional American town of Silent Hill; stumbling upon a conducting a ritual to revive a deity it worships, he discovers her true origin.
Five game endings are possible, depending on actions taken by the player, including one joke ending.
Silent Hill received positive reviews from critics please click for source its release and was commercially successful.
It is considered a defining title in the survival horror genre, and is also considered by many to be one of theas it moved away from horror elements toward a more style, emphasizing atmosphere.
Various adaptations of Silent Hill have been released, including a 2001the 2006 feature filmand a 2009 reimagining of the game, titled.
The game was followed by in 2001, and a direct sequel,in 2003.
Harry's flashlight is the sole source of illumination for the majority of the https://davpon.ru/android/casino-bet365-android.html duration.
The objective of the player is to guide main protagonist and player character Harry Mason through a monster-filled town as he searches for his lost daughter.
Silent Hill 's gameplay consists of combat, exploration, and puzzle-solving.
The game uses awith the camera occasionally switching to other angles for dramatic effect, in pre-scripted areas.
This is a change from older survival horror games, which constantly shifted through a variety of camera angles.
Because Silent Hill has nothe player must consult a separate menu to check Harry's "".
If a controller is used a heart beat rhythm can be felt signifying that the player is at low health.
Harry confronts monsters in each area with both and.
An ordinary man, Harry cannot sustain many blows from enemies, and gasps for breath after sprinting.
His inexperience in handling firearms means that his aim, and therefore the player's targeting of enemies, is often unsteady.
A portable radio collected early in the game alerts Harry to the presence of nearby creatures with bursts of.
The player can locate and collect maps of each area, stylistically similar to tourist maps.
Accessible from the menu and readable only when sufficient light is present, each map is marked with places of interest.
Visibility is mostly low due to fog and darkness; the latter is prevalent in the "Otherworld".
The player locates a pocket-size flashlight early in the game, but the light beam illuminates only a few feet.
Navigating through Silent Hill requires the player to find keys and solve puzzles.
At the town's edge, he swerves to avoid hitting a girl in the road, and as a result, he crashes and loses consciousness.
Waking up in town, he realizes that Cheryl is missing and sets out to look for her.
The town is deserted and foggy, with snow falling out of season, and he begins to experience bouts of unconsciousness and encounters with hostile creatures.
During his exploration of the town, he meets Cybil Bennett, a police officer from the neighboring town who is investigating the mysterious occurrences.
Dahlia Gillespie, a cultist, gifts him the Flauros, a charm which she claims can counteract the darkness spreading through the town.
In the town's hospital, he encounters its director, Dr.
Michael Kaufmann, bewildered by the sudden changes in the town, and discovers a frightened, nurse, Lisa Garland, hiding in one of the rooms.
Harry comes to believe that a darkness is transforming the town into someone's nightmare, which is why the inhabitants have mostly disappeared.
Dahlia urges him to stop "the demon" responsible for it—the girl in the road who appears to him sporadically—or Cheryl will die.
Harry can later rescue Kaufmann from a monster, discover evidence of Kaufman's role in the local drug trafficking, and stumble upon Kaufmann's hidden bottle ofa supernatural liquid that can exorcise demons.
Continuing his search, Harry finds himself drawn into a fight with Cybil, who has become the host to a supernatural parasite; the player can choose to save her.
The next time Harry sees the girl, the Flauros activates and neutralizes her telepathic powers.
Dahlia then appears and reveals that she manipulated Harry into catching the girl—an apparition of her daughter, Alessa.
Harry then awakens in the hospital again, next to Lisa.
Lisa explains that she experienced a sense of while in the basement, and when he finds her again, she despairs that she is "the same as them.
Her diary reveals that she nursed Alessa during a secret, forced hospitalization.
Alessa's never-healing wounds terrified her, as she fell deeper into a drug addiction fueled by Kaufman.
Finding Dahlia with Alessa's defeated apparition and charred body, Harry demands to know Cheryl's whereabouts: he discovers that seven years earlier, Dahlia conducted a ritual see more force Alessa to birth the cult's deity; Alessa survived being immolated because her status as vessel rendered her immortal, while her mental resistance to the ritual caused her soul to be bisected, preventing the birth.
One half manifested as the infant Cheryl, whom Harry and his wife adopted.
Dahlia then cast a spell to lure Cheryl back, while Alessa was imprisoned within the hospital, enduring unceasing agony as a result of her injuries.
With Alessa's plan thwarted and her soul rejoined, the deity is revived and possesses her.
Four different endings are available, dependent on the player's previous actions.
In the "Bad" ending, the deity merges with Alessa and electrocutes Dahlia before attacking Harry.
He defeats it, and Cheryl's voice thanks him for freeing her.
Overcome by grief, Harry collapses, and the next scene is that of his corpse in his wrecked car.
The "Bad +" ending concludes with Harry and Cybil fleeing instead after the deity's demise.
In the "Good" ending, Kaufmann, now feeling betrayed by Dahlia, demands that she restore the town to normal and uses aglaophotis to exorcise the deity out of Alessa.
Harry defeats the deity, and Alessa gives him an infant, the of herself and Cheryl.
She then helps him escape from her nightmare realm.
In the "Good +" ending, Harry escapes with Cybil and the baby.
In both "Good" endings, a bloody and vengeful Lisa prevents Kaufmann from escaping with Harry.
The joke ending features abducting Harry.
Development of Silent Hill started in September 1996.
The game was created bya group of staff members within the studio.
For this reason, a atmosphere was used for Silent Hill.
The staff members that were assigned to the game's development had failed at their previous projects.
They intended to leave Konami, as they were not allowed to realize their own ideas, and were not compatible with the company's other teams.
According to composerthe developers did not know how to proceed with the Silent Hill project, either.
As the time passed, the personnel and management of Konami lost please click for source faith in the game, and the members of Team Silent increasingly felt like outsiders.
Despite the profit-oriented approach of the parent company, however, the developers of Silent Hill had much artistic freedom because the game was still produced as in the.
Eventually, the development staff decided here multiplayer poker funny games for android pity ignore the limits of Konami's initial plan, and to make Silent Hill a game that would appeal to the emotions of players instead.
For this purpose, the team introduced a "fear of the unknown" as a.
The plot was made vague and occasionally contradictory to leave its true meaning in the dark, and to make players reflect upon unexplained parts.
Director created the game's scenario, while programmer wrote the text for the riddles.
Toyama did not have much experience of horror movies but was interested in UFOs, the occult and movies which influenced the game's development.
Toyama questioned Konami's decision to appoint him as director, as he had never been one prior to Silent Hill.
The localization company Latina International, which had previously worked ontranslated the script into English.
The town of Silent Hill is an interpretation of a small American community as imagined by the Japanese team.
It was based on Free silent hill game for android literature and films, as well as on depictions of American towns in and.
The game's joke ending came out of a created to find alternative reasons for the occurrences in Silent Hill.
Artist corrected inconsistencies in the plot, and designed the game's cast of characters.
As a young employee, Sato was initially restricted to basic tasks such as design and file sorting.
He also created 3D demos and presentations, and taught older staff members the fundamentals of.
However, he was not credited for this work as he did not have as much respect within Konami as older employees.
Sato eventually approached the company's higher-ups with a short demo movie he had rendered, and threatened to withhold this technical knowledge from other staff members if he was not assigned to 3D work.
As a consequence, his superior had to give in to his demand, and he was allowed to do character designs.
Instead of relying on illustrations, Sato conceived the characters of Silent Hill while creating their models.
He gave each their own distinctive characteristics, but made Harry almost completely neutral as he wanted to games for android tablet pc download forcing interpretations of the game on the players.
Creating the skull shapes for the faces of the American cast was difficult because he had no co-workers to use for reference.
Although Sato was largely responsible for the game's cinematics and characters at this point, his superior still did not want to fully credit his work, and intended to assign a visual supervisor to him.
To prevent this from happening, Sato volunteered to create the full-motion videos of Silent Hill free thomas games for download friends android and himself.
Over the course of two and a half years, he lived in the development team's office, as he had to render the scenes with the approximately 150 -based computers of his coworkers after they left work at the end of a day.
He said that the development team intended to make Silent Hill a masterpiece rather than a traditional sales-oriented game, and that they opted for an engaging story, which would persist over time — similar to successful literature.
The game debuted at the 1998 inUnited States, where the presentations of movies and in-game scenes garnered applause from the audience.
This favorable reception persuaded Konami to allot more personnel and initiatives to the project.
Konami later showcased Silent Hill at the in London, and included a with its in Japan.
The names and designs of some Silent Hill creatures and puzzles are based on books enjoyed by the character of Alessa, including by and 's.
The game contains several real-life references, particularly in characters' names.
Cheryl Mason's first name is based on actress 's first name, and Lisa Garland's surname is taken from actress.
Alessa's original check this out was "Asia", and Dahlia's was "Daria", based on the first names of actresses and — Argento's mother.
Harry's name was originally "Humbert", and Cheryl's was "Dolores", in reference to the protagonist and title character of 's novel.
The American staff altered these names, as they considered them too uncommon.
Fictitious religious items appearing in the game have used various religions as a basis: free multiplayer games for android and iphone evil spirit-dispelling substance Aglaophotis, which is said to be made from a medicinal herb, is based on a in the ; the "Seal of Metatron" also referred to by Dahlia as the "Mark of Samael" references the angels andrespectively; and the name of the "Flauros" ' was taken from the appearing in thea book on magic said to have been compiled by writings of King.
Certain items and doors in the "nowhere" dimension of the game were given names based on elements in order to symbolize magical traits of Dahlia.
The names of these doors were taken from the names of the angels,andwho appear in a medieval book of and are supposed to rule over planets.
This motif of giving names that suggest planets was used to signify that "a deeper part of the realm of Alessa's mind is being entered," according to Owaku.
In addition to the music, he was in charge of tasks such as creation and.
Yamaoka did not watch game scenes, but created the music independently from its visuals.
The style of his compositions was influenced by composer.
To differentiate Silent Hill from other games as much as possible, and to give it a cold and rusty feel, Yamaoka opted for.
When he presented his musical pieces to the other staff members for the first time, they misinterpreted their sound as a.
Yamaoka had to explain that this noise was intended for the music, and the team only withdrew their initial objection after he elaborated on his reasons for choosing this style.
On March 5, 1999, the album Silent Hill Original Soundtracks was released in Japan.
The 41st track on the CD, the ending theme "Esperándote", was composed by.
After Yamaoka had approached her to create a piece of music for the game, she suggested the use of, and a Spanish-speaking singer.
It was decided to make the song aand Muranaka composed the melody for the English lyrics she had conceived.
When she arrived in, to free silent hill game for android the translated Spanish lyrics with singer Vanesa Quiroz, Muranaka realized that the syllables did not match the melodic line any more, and she had to recompose it in five minutes.
On October 29, 2013, released a "Best Of" album, which features 16 newly interpreted instrumental tracks composed by and arranged and performed by Edgar Rothermich.
The 17th track on the album is the ballad "I Want Love" performed by.
It was included in the Japanese Silent Hill Complete Set in 2006.
On March 19, 2009, Silent Hill became available for download from the European store of the and the.
Two days later, the game was removed due to "unforeseen circumstances".
On September 10, 2009, Silent Hill was released on the North American PlayStation Network.
On October 26, 2011 it was re-released on the European PlayStation Network.
Titled Play Novel: Silent Hill and released only in Japan in 2001, it is a -style.
It contains a retelling of Silent Hill 's story through text-based gameplay, with the player occasionally confronted with questions concerning what direction to take free silent hill game for android character, as well as the puzzles, which are a major part of Silent Hill 's gameplay.
After completing the game once, the player has the option of playing as Cybil in a second scenario, with a third made available for download once the second scenario has been completed.
When the game was exhibited, Western critics were unimpressed, and criticized the lack of any soundtrack as severely detracting from the "horror" factor of the game.
A film adaptation, also titledwas released on April 21, 2006.
The film, directed bywas based largely but loosely on the game, incorporating elements from, and.
Gans replaced Harry Mason with a female free silent hill game for android protagonist,because he felt Harry had many qualities typically perceived as feminine.
When designing the film's visual elements, Gans was influenced by fellow directors, and.
The film's soundtrack includes music composed by Yamaoka.
Although critical reaction was mostly negative, the film was a financial success and was praised by fans, especially for its visuals.
A "" of Silent Hill, titledwas developed by and published by.
The game was released on December 8, 2009, for the and on January 19, 2010, for the and the PlayStation Portable, to mostly positive reviews.
Although it retains the premise of a man's search for his missing daughter, Shattered Memories branches off into a different plot with altered characters.
It features psychological profiling which alters various in-game elements depending source the player's response to questions in therapy, lacks the combat of Silent Hill, and replaces the "Otherworld" with a series of chase sequences through an alternate frozen version free silent hill game for android the town.
The game sold over two million copies, which gained Silent Hill a place in the American PlayStation budget releases.
In November 1999, the Verband der Unterhaltungssoftware Deutschland VUD gave Silent Hill a "Gold" award, indicating sales of at least 100,000 units across Germany, Austria and Switzerland.
Silent Hill has been compared to the series of video games.
Bobba Fatt of labeled Silent Hill a "shameless but slick Resident Evil clone", while described it as "a near-perfect sim nightmare.
Adding to the atmosphere was the audio, which was well-received; Free silent hill game for android Matjiunis of TVG described the ambient music as "engrossing"; a reviewer for also praised the audio, commenting that the sound and music "will set you on edge".
Less well-received was the voice acting which, although some reviewers remarked it was better than that found in the Resident Evil series, was found poor overall by reviewers, and accompanied by pauses between lines that served to spoil the atmosphere.
Reviewers noted that Silent Hill used real-time 3D environments, in contrast to the pre-rendered environments found in Resident Evil.
Fog and darkness were heavily used to disguise the limitations of the hardware.
Along with the grainy textures—also from hardware limitations —most reviewers felt that these factors for android by glu games worked in the game's favor; Francesca Reyes of described it as "adding to the atmosphere of dilapidation and decay".
In using 3D environments, however, controls became an issue, and in "tougher" areas, maneuverability became "an exercise in frustration".
The game's popularity as the first in the series was further recognized long after its release; a list of the best PS games of all time by IGN in 2000 listed it as the 14th-best PS game, while a 2005 article by detailing the best PS games listed Silent Hill as the 15th-best game produced for the console.
A video feature in 2006 ranked Silent Hill as number one in its list of the top ten scariest games of all time.
In 2005, the game was credited for moving the survival horror genre away from horror elements to the seen in or films, due to the game's emphasis on a disturbing atmosphere rather than visceral horror.
In November 2012, named it one of the 100 greatest video games of all time.
Archived from on 2008-05-09.
Archived from on 2008-12-27.
Harry: It's not me.
A world of someone's nightmarish delusions come to life.
Little by little, the invasion is spreading.
Trying to swallow up everything in darkness.
I think I'm finally free silent hill game for android to understand what that lady was talking about.
Archived from on 2007-06-29.
Archived from on 2011-01-06.
Archived from on 2004-10-12.
Archived from on 2010-06-16.
Reset Media AB 23 : 85—93.
Archived from on 2011-09-30.
Archived from on August 16, 2010.
The first SILENT HILL is Keiichiro Toyama's original scenario.
But Hiroyuki Owaku had charge of that riddle part.
Retrieved 19 February 2018.
Archived from on 2011-05-14.
Archived from on 2011-01-06.
Retrieved August 10, 2010.
Archived from on free silent hill game for android />We have unfortunately had to remove Silent Hill from the PlayStation Store due to unforeseen circumstances.
Archived from on June 2, 2015.
Archived from on May 9, 2010.
Archived from on May 9, 2010.
Archived from on 2012-05-05.
Archived from on 2012-05-05.
Archived from on 2008-02-12.
Archived from on May 26, 2000.
Archived from on 2008-12-24.
In Hantke, Steffen ed.
Horror Film: creating and marketing fear.
Retrieved November 15, 2012.
By using this site, you agree to the and.
Wikipedia® is a registered trademark of thea non-profit organization.

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The first installment in the series, the game was released in North America in January 1999, and in Japan free silent hill game for android Europe later that year.
Silent Hill uses awith of.
To mitigate limitations of the console hardware, developers liberally used fog and darkness to muddle the graphics.
Unlike earlier survival horror games that focused on protagonists with combat training, the of Silent Hill is an "".
The game follows as he searches for his missing adopted daughter in the eponymous fictional American town of Silent Hill; stumbling upon a conducting a ritual to revive a deity it worships, he discovers her true origin.
Five game endings are possible, depending on actions taken free silent hill game for android the player, including one joke ending.
Silent Hill received positive reviews from critics on its release and was commercially successful.
It is considered a defining title in the survival horror genre, and is also considered by many to be one of theas it moved away from horror elements toward a more style, emphasizing atmosphere.
Various adaptations of Silent Hill have been released, including a 2001the 2006 feature filmand a 2009 reimagining of the game, titled.
The game was followed by in 2001, and a direct sequel,in 2003.
Harry's flashlight is the sole source of illumination for the majority of the game's duration.
The please click for source of the player is to guide main protagonist and player character Harry Mason through a monster-filled town as he searches for his lost daughter.
Silent Hill 's gameplay consists of combat, exploration, and puzzle-solving.
The game uses awith the camera occasionally switching to other angles for dramatic effect, in pre-scripted areas.
This is a change from older survival horror games, which constantly shifted through a variety of camera angles.
Because Silent Hill has nothe player must consult a separate menu to check Harry's "".
If a controller is used a heart beat rhythm can be felt signifying that the player is at low health.
Harry confronts monsters in each area with both and.
An ordinary man, Harry cannot sustain many blows from enemies, and gasps for breath after sprinting.
His inexperience in handling firearms means that his aim, and therefore the player's targeting of enemies, is often unsteady.
A portable radio collected early in the game alerts Harry to the presence of nearby creatures with bursts of.
The player can locate and collect maps of each area, stylistically similar to tourist maps.
Accessible from the menu and readable only when sufficient light is present, each map is marked with places of interest.
Visibility is mostly low due to fog and darkness; the latter is prevalent in the "Otherworld".
The player locates a pocket-size flashlight early in the game, but the light beam illuminates only a few feet.
please click for source through Silent Hill requires the player to find keys and solve puzzles.
At the town's edge, he swerves to avoid hitting a girl in the road, and as a result, he crashes and loses consciousness.
Waking up in town, he realizes free scrabble games for android Cheryl is missing and sets out to look for her.
The town is deserted and foggy, with snow falling out of season, and he begins to experience bouts of unconsciousness and encounters with hostile creatures.
Dahlia Gillespie, a cultist, gifts him the Flauros, a charm which she claims can counteract the darkness spreading through the town.
In the town's hospital, he encounters its director, Dr.
Michael Kaufmann, bewildered by the sudden changes in the town, and discovers a frightened, nurse, Lisa Garland, hiding in one of the rooms.
Harry comes to believe that a darkness is transforming the town into someone's nightmare, which is why the inhabitants have mostly disappeared.
Dahlia urges him to stop "the demon" responsible for it—the girl in the road who appears to him sporadically—or Cheryl just click for source die.
Harry can later rescue Kaufmann from a monster, discover evidence of Kaufman's role in the local drug trafficking, and stumble upon Kaufmann's hidden bottle ofa supernatural liquid that can exorcise demons.
Continuing his search, Harry finds himself drawn into a fight with Cybil, who has become the host to a supernatural parasite; the player can choose to save her.
The next time Harry sees the girl, the Flauros activates and neutralizes her telepathic powers.
Dahlia then appears and reveals that she manipulated Harry into catching the girl—an apparition of her daughter, Alessa.
Harry then awakens in the hospital again, next to Lisa.
Lisa explains that she experienced a sense of while in the basement, and when he finds her again, she despairs that she free silent hill game for android "the same as them.
Her diary reveals that she nursed Alessa during a secret, forced hospitalization.
Alessa's never-healing wounds terrified her, as she fell deeper into a drug addiction link by Kaufman.
Finding Dahlia with Alessa's defeated apparition and charred body, Harry demands to know Cheryl's whereabouts: he discovers that seven years earlier, Dahlia conducted a ritual to force Alessa to birth the cult's deity; Alessa survived being immolated because her status as vessel rendered her immortal, while her mental resistance to the ritual caused her soul to be bisected, preventing the birth.
One half manifested as the infant Cheryl, whom Harry and his wife adopted.
Dahlia then cast a spell to lure Cheryl back, while Alessa was imprisoned within the hospital, enduring unceasing agony as a result of her injuries.
With Alessa's plan thwarted and her soul rejoined, the deity is revived and possesses her.
Four different endings are available, dependent on the player's previous actions.
In the "Bad" ending, the deity visit web page with Alessa and electrocutes Dahlia before attacking Harry.
He defeats it, and Cheryl's voice thanks him for freeing her.
Overcome by grief, Harry collapses, and the next scene is that of his corpse in his wrecked car.
The "Bad +" ending concludes with Harry and Cybil fleeing instead after the deity's demise.
In the "Good" ending, Kaufmann, now feeling betrayed by Dahlia, demands that she restore the town to normal and uses aglaophotis to exorcise the deity out of Alessa.
Harry defeats the deity, and Alessa gives him an infant, the of herself and Cheryl.
She then helps him escape from her nightmare realm.
In the "Good +" ending, Harry escapes with Cybil and the baby.
In both "Good" endings, a bloody and vengeful Lisa prevents Kaufmann from escaping with Harry.
The joke ending features abducting Harry.
Development of Silent Hill started in September 1996.
The game was created bya group of staff members within the studio.
For this reason, a atmosphere was used for Silent Hill.
The staff members that were assigned to the game's development had failed at free silent hill game for android previous projects.
They intended to leave Konami, as they were not allowed to realize their own ideas, and were not compatible with the company's other teams.
According to composerthe developers did not know how to proceed with the Silent Hill project, either.
As the time passed, the personnel and management of Konami lost their faith in the game, and the members of Team Silent increasingly felt like outsiders.
Despite the profit-oriented approach of the parent company, however, the developers of Silent Hill had much artistic freedom because the game was still produced as in the.
Eventually, the development staff decided to ignore the limits of Konami's initial plan, and to make Silent Hill a game that would appeal to the emotions of players instead.
For this purpose, the team introduced a "fear of the unknown" as a.
The plot was made vague and occasionally contradictory to leave its true meaning in the dark, and to make players reflect upon unexplained parts.
Director created the game's scenario, while programmer wrote the text for the riddles.
Toyama did not have much experience of horror movies but was interested in UFOs, the occult and movies which influenced the game's development.
Toyama questioned Konami's decision to appoint him as director, as he had never been one prior to Silent Hill.
The localization company Latina International, which had previously worked ontranslated the script into English.
The town of Silent Hill is an interpretation of a small American community as imagined by the Japanese team.
It was based on Western literature and films, as well as on depictions of American towns in and.
The game's joke ending came out of a created to find alternative reasons for the occurrences in Silent Hill.
Artist corrected inconsistencies in the plot, and designed the game's cast of characters.
As a young employee, Sato was initially restricted to basic tasks such as design and file sorting.
He also created 3D demos and presentations, and taught older staff members the fundamentals of.
However, he was not credited for this work as he did not have as much respect within Konami as older employees.
Sato eventually approached the company's higher-ups with a short demo movie he had rendered, and threatened to withhold this technical knowledge from other staff members if he was not assigned to 3D work.
As a consequence, his superior had to give in to his demand, and he was allowed to do character designs.
Instead of relying on illustrations, Sato conceived the characters of Silent Hill while creating their models.
He gave each their own distinctive characteristics, but made Harry almost completely neutral as he wanted to avoid forcing interpretations of the game on the players.
Creating the skull shapes for the faces of the American cast was difficult because he had no co-workers to use for reference.
Although Sato was largely responsible for the game's cinematics and characters at this point, his superior still did not want to fully credit his work, and intended to assign a visual supervisor to him.
To prevent this from happening, Sato volunteered to create the full-motion videos of Silent Hill by himself.
Over the course of two and a half years, he lived in the development team's office, as he had to render the scenes with the approximately read article -based computers of his coworkers after they left work at the end of a day.
He said that the development team intended to make Silent Hill a masterpiece rather than a traditional sales-oriented game, and that they opted for an engaging story, which would persist over time — similar to successful literature.
The game debuted at the 1998 inUnited States, where the presentations of movies and in-game scenes garnered applause from the audience.
This favorable reception persuaded Free silent hill game for android to allot more personnel and initiatives to the project.
Konami later showcased Silent Hill at the in London, and included a with its in Japan.
The names and designs of some Silent Hill creatures and puzzles are based on books enjoyed by the character of Alessa, including by and 's.
The game contains several real-life references, particularly in characters' names.
Cheryl Mason's first name is based on actress 's first name, and Lisa Garland's surname is taken from actress.
Alessa's original name was "Asia", and Dahlia's was "Daria", based on the first names of actresses and — Argento's mother.
Harry's name was originally "Humbert", and Cheryl's was "Dolores", in reference to the protagonist and title character of 's novel.
The American staff altered these names, as they considered them too uncommon.
Fictitious religious items appearing in the game have used various religions as a basis: the evil spirit-dispelling substance Aglaophotis, which is said to be made from a medicinal herb, is based on a in the ; the "Seal of Metatron" also referred to by Dahlia as the "Mark of Samael" references the angels andrespectively; https://davpon.ru/android/thomas-and-friends-games-free-download-for-android.html the name of the "Flauros" ' was taken from the appearing in thea book on magic said to have been compiled by writings of King.
Certain items and doors in the "nowhere" dimension of the game were given names based on elements in order to symbolize magical traits of Dahlia.
The names of these doors source taken from the names of the angels,andwho appear in a medieval book of and are supposed to rule over planets.
This motif of giving names that suggest planets was used to signify that "a deeper part of the realm of Alessa's mind is being entered," according to Owaku.
In addition to the music, he was in charge of tasks such as creation and.
Yamaoka did not watch game scenes, but created the music independently from its visuals.
The style of his compositions was influenced by composer.
To differentiate Silent Hill from other games as much as possible, and to give it a cold and rusty feel, Yamaoka opted for.
When he presented his musical pieces to the other staff members for the first time, they misinterpreted their sound as a.
Yamaoka had to explain that this noise was intended for the music, and the team only withdrew their initial objection after he elaborated on his reasons for choosing this style.
On March 5, 1999, the album Silent Hill Original Soundtracks was released in Japan.
The 41st track on the CD, the ending theme "Esperándote", was composed by.
After Yamaoka had approached her to create a piece of music for the game, she suggested the use of, and a Spanish-speaking singer.
It was decided to make the song aand Muranaka composed the melody for the English lyrics she had conceived.
When she arrived in, to record the translated Spanish lyrics with singer Vanesa Quiroz, Muranaka realized that the syllables did not match the melodic line any more, and she had to recompose it in five minutes.
On October 29, 2013, released a "Best Of" album, which features 16 newly interpreted instrumental tracks composed by and arranged and performed by Edgar Rothermich.
The 17th track on the album is the ballad "I Want Love" performed by.
It was included in the Japanese Silent Hill Complete Set in 2006.
On March 19, 2009, Silent Hill became available for download from the European store of the and the.
Two days later, the game was removed due to "unforeseen circumstances".
On September 10, 2009, Silent Hill was released on the North American PlayStation Network.
On October 26, 2011 it was re-released on the European PlayStation Network.
Titled Play Novel: Silent Hill and released only in Japan in 2001, it is a -style.
It contains a retelling of Free silent hill game for android Hill 's story through text-based gameplay, with the player occasionally confronted with questions concerning what direction to take the character, as well as the puzzles, which this web page a major part of Silent Hill 's gameplay.
After completing the game once, the player has the option of playing as Cybil in a second scenario, with a third made available for download once the second scenario has been completed.
When the game was exhibited, Western critics were unimpressed, and criticized the lack of any soundtrack as severely detracting from the "horror" factor of the game.
A film adaptation, also titledwas released on April 21, 2006.
The film, directed bywas based largely but loosely on the game, incorporating elements from, and.
Gans replaced Harry Mason with a female main protagonist,because he felt Harry had many qualities typically perceived as feminine.
When designing the film's visual elements, Gans was influenced by fellow directors, and.
The film's soundtrack includes music composed by Yamaoka.
Although critical reaction was mostly negative, the film was a financial success and was praised by fans, especially for its visuals.
A "" of Silent Hill, titledwas developed by and published by.
The game was released on December 8, 2009, for the and on January 19, 2010, for the and the PlayStation Portable, to mostly positive reviews.
Although it retains the premise of a man's search for his missing daughter, Shattered Memories branches off into a different plot with altered characters.
It features psychological profiling which alters various in-game elements depending on the player's response to questions in therapy, lacks the combat of Silent Hill, and replaces the "Otherworld" with a series of chase sequences through an alternate frozen version of the town.
The game sold over two million copies, which gained Silent Hill a place in the American PlayStation budget releases.
In November 1999, the Verband der Unterhaltungssoftware Deutschland VUD gave Silent Hill a "Gold" award, indicating sales of at least 100,000 units across Germany, Austria and Switzerland.
Silent Hill has been compared to the series of video games.
Bobba Fatt of labeled Silent Hill a "shameless but slick Resident Evil clone", while described it as "a near-perfect sim nightmare.
Adding to the atmosphere was the audio, which was well-received; Billy Matjiunis of TVG described the ambient music as "engrossing"; a reviewer for also praised the audio, commenting that the sound and music "will set you on edge".
Less well-received was the voice acting which, although some reviewers remarked it was better than that found in the Resident Evil series, was found poor overall by reviewers, and accompanied by pauses between lines that served to spoil the atmosphere.
Reviewers noted that Silent Hill used real-time 3D environments, in contrast to the pre-rendered environments found in Resident Evil.
Fog and darkness were heavily used to disguise the limitations of the hardware.
Along with the grainy textures—also from hardware limitations —most reviewers felt that these factors actually worked in the game's favor; Francesca Reyes of described it as "adding to the atmosphere of dilapidation and decay".
In using 3D environments, however, controls became an issue, and in "tougher" areas, maneuverability became "an exercise in frustration".
The game's popularity as the first in the series was further recognized long after its release; a list of the best PS games of all time by IGN in 2000 listed it as the 14th-best PS game, while a 2005 article by detailing the best PS games listed Silent Hill as the 15th-best game produced for the console.
A video feature in 2006 ranked Silent Hill as number one in its list of the top ten scariest games of all time.
In 2005, the game was credited for moving the survival horror genre away from horror elements to the seen in or films, due to the game's emphasis on a disturbing atmosphere rather than visceral horror.
In November 2012, named it one of the 100 greatest video games of all time.
Archived from on 2008-05-09.
Archived from on 2008-12-27.
Harry: It's not me.
A world of someone's nightmarish delusions come to life.
Little by little, the invasion is spreading.
Trying to swallow up everything in darkness.
I think I'm finally beginning to understand what that lady was talking about.
Archived from on 2007-06-29.
Archived from on 2011-01-06.
Archived from on 2004-10-12.
Archived from on 2010-06-16.
Reset Media AB 23 : 85—93.
Archived from on 2011-09-30.
Archived from on August 16, 2010.
The first SILENT HILL is Keiichiro Toyama's original scenario.
But Hiroyuki Owaku had charge of that riddle part.
Retrieved 19 February 2018.
Archived from on 2011-05-14.
Archived from on 2011-01-06.
Retrieved August 10, 2010.
Archived from on 2010-04-30.
We have unfortunately had to remove Silent Hill from the PlayStation Store due to unforeseen circumstances.
Archived from on June 2, 2015.
Archived from on May 9, 2010.
Archived from on May 9, 2010.
Archived from on 2012-05-05.
Archived from https://davpon.ru/android/top-multiplayer-games-for-android-2019.html 2012-05-05.
Archived from on 2008-02-12.
Archived from on May 26, 2000.
Archived from on 2008-12-24.
In Hantke, Steffen ed.
Horror Film: creating and marketing fear.
Retrieved November 15, 2012.
By using this site, you agree to the and.
Wikipedia® is a registered trademark of thea non-profit organization.

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Silent Hill APK Android No Need Emulator — HARRY MASON AND HIS DAUGHTER CHERYL ARE DRIVING TO THEIR FAVORITE VACATION SPOT.
LATE THAT NIGHT, A FIGURE SUDDENLY APPEARS FROM OUT OF THE DARKNESS.
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AWAKENING SOMETIME LATER, HE REALIZES THAT CHERYL IS MISSING.
STUMBLING OUT OF THE WRECKAGE, HE HEADS TOWARDS THE SMALL TOWN OF SILENT HILL.
Real-time rendered environments and dynamic camera changes create a truly cinematic horror experience.
Stunning visuals and true-to-life CG movies coupled with horrifying 3D images will leave you breathless.
Intense action and puzzles stimulate your mind as well as your trigger finger.
Fog and shadows engulf you in a world beyond imagination.
Atmospheric music and sound change with each tension-filled moment.
EVERY TOWN HAS ITS SECRETS.
SOME ARE JUST DARKER THAN OTHERS.
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The first installment in the series, the game was released in North America in January 1999, and in Japan and Europe later that year.
Silent Hill uses awith of.
Unlike earlier survival horror games that focused on protagonists with combat training, the of Silent Hill is an "".
The game follows as he searches for his missing adopted daughter in the eponymous fictional American town of Silent Hill; stumbling upon a conducting a ritual to revive a deity it worships, he discovers her true origin.
Five game endings are possible, depending on actions taken by the player, including one joke ending.
Silent Hill received positive reviews from critics on its release and was commercially successful.
It is considered a defining title in the survival horror genre, and is also considered by many to be one of theas it moved away from horror elements toward a more style, emphasizing atmosphere.
Various adaptations of Silent Hill have been https://davpon.ru/android/spinner-android-studio.html, including a 2001the 2006 feature filmand a 2009 reimagining of the game, titled.
The game was followed by in 2001, and a direct sequel,in 2003.
Harry's flashlight is the sole source of illumination for the majority of the game's duration.
The objective of the player is to guide main protagonist and player character Harry Mason through a monster-filled town as he searches for his lost daughter.
Silent Hill 's gameplay consists of combat, exploration, and puzzle-solving.
The game uses awith the camera occasionally switching to other angles for dramatic effect, in pre-scripted areas.
This is a change from older survival horror games, which constantly shifted through a variety of camera angles.
Because Silent Hill has nothe player must consult a separate menu link check Harry's "".
If a controller is used a heart beat rhythm can be felt signifying that the player is at low health.
Harry confronts monsters in each area with both and.
An ordinary man, Harry cannot sustain many blows from enemies, and gasps for breath after sprinting.
His inexperience in handling firearms means that his aim, and therefore the player's targeting of enemies, is often unsteady.
A portable radio collected early in the game alerts Harry to the presence of nearby creatures with bursts of.
The player can locate and collect maps of each area, stylistically similar to tourist maps.
Accessible from the menu and readable only when sufficient light is present, each map is marked with places of interest.
Visibility is mostly low due to fog and darkness; the latter is prevalent in the "Otherworld".
The player locates a pocket-size flashlight early in the game, but the light beam illuminates only a few feet.
Navigating through Silent Hill requires the player to find keys and solve puzzles.
At the town's edge, he go here to avoid hitting a girl in the road, and as a result, he crashes and loses consciousness.
Waking up in town, he realizes that Cheryl is missing and sets out to look for her.
The town is deserted and foggy, with snow falling out of season, and he begins to experience bouts of unconsciousness and encounters with hostile creatures.
During his exploration of the town, he meets Cybil Bennett, a police officer from the neighboring town who is investigating the mysterious occurrences.
Dahlia Gillespie, a cultist, gifts him the Flauros, a charm which she claims can counteract the darkness spreading through the town.
In the town's hospital, he encounters its director, Dr.
Michael Kaufmann, bewildered by the sudden changes in the town, and discovers a frightened, nurse, Lisa Garland, hiding in one of the rooms.
Harry comes to believe that a darkness is transforming the town into someone's nightmare, which is why the inhabitants have mostly disappeared.
Dahlia urges him to stop "the demon" responsible for it—the girl in the road who appears to him sporadically—or Cheryl will die.
Harry can later rescue Kaufmann from a monster, discover evidence of Kaufman's role in the local drug trafficking, and stumble upon Kaufmann's hidden bottle ofa supernatural liquid that can exorcise demons.
Continuing his search, Harry finds himself drawn into a fight with Cybil, who has become the host to a supernatural parasite; the player can choose to save her.
The next time Harry sees the girl, the Flauros activates and neutralizes her telepathic powers.
Dahlia then appears and reveals that she manipulated Harry into catching the girl—an apparition of her daughter, Alessa.
Harry then awakens in the hospital again, next to Lisa.
Lisa explains that she experienced a sense of while in the basement, and when he finds her again, she despairs that she is "the same as them.
Her diary reveals that she nursed Alessa during a secret, forced hospitalization.
Alessa's never-healing wounds terrified her, as she fell deeper into a drug addiction fueled by Kaufman.
Finding Dahlia with Alessa's defeated apparition and charred body, Harry demands to know Cheryl's whereabouts: he discovers that seven years earlier, Dahlia conducted a ritual to force Alessa to birth the cult's deity; Alessa survived being immolated because her status as vessel rendered her immortal, while her mental resistance to the ritual caused her soul to be bisected, preventing the birth.
One half manifested as the infant Cheryl, whom Harry and his wife adopted.
Dahlia then cast a spell to lure Cheryl back, while Alessa was imprisoned within the hospital, enduring unceasing agony as a result of her injuries.
With Alessa's plan thwarted and her soul rejoined, the deity is revived and possesses her.
Four different endings are available, dependent on the player's previous actions.
In the "Bad" ending, the deity merges with Alessa and electrocutes Dahlia before attacking Harry.
He defeats it, and Cheryl's voice thanks him for freeing her.
Overcome by grief, Harry collapses, and the next scene is that of his corpse in his wrecked car.
The "Bad +" ending concludes with Harry and Cybil fleeing instead after the deity's demise.
In the "Good" ending, Kaufmann, now feeling betrayed by Dahlia, demands that she restore the town to normal and uses aglaophotis to exorcise the deity out of Alessa.
Harry defeats the deity, and Alessa gives him an infant, the of herself and Cheryl.
She then helps him escape from her nightmare realm.
In the "Good +" ending, Harry escapes with Cybil and the baby.
In both "Good" endings, a bloody and vengeful Lisa prevents Kaufmann from escaping with Harry.
The joke ending features abducting Harry.
Development of Silent Hill started in September 1996.
The game was created bya group of staff members within the studio.
For this reason, a atmosphere was used for Silent Hill.
The staff members that were assigned to the game's development had failed at their previous projects.
They intended to leave Konami, as they were not allowed to realize their own ideas, and were not compatible with the company's other teams.
According to composerthe developers did not know how to proceed with the Silent Hill project, either.
As the time passed, the personnel and management of Konami lost their faith in the this web page, and the members of Team Silent increasingly felt like outsiders.
Despite the profit-oriented approach of the parent company, however, the developers of Silent Hill had much artistic freedom because the game was still produced as in the.
Eventually, the development staff decided to ignore the limits of Konami's initial plan, and to make Silent Hill a game that would appeal to the emotions of players instead.
For this purpose, the team introduced a "fear of the unknown" as a.
The plot was made vague and occasionally contradictory to leave its true meaning in the dark, and to make players reflect upon unexplained parts.
Director created the game's scenario, while programmer wrote the text for the riddles.
click here did not have much experience of horror movies but was interested in UFOs, the occult and movies which influenced the game's development.
Toyama questioned Konami's decision to appoint him as director, as he had never been one prior to Silent Hill.
The localization company Latina International, which had previously worked ontranslated the script into English.
The town of Silent Hill is an interpretation of a small American community as imagined by the Japanese team.
It was based on Western literature and films, as well as on depictions of American towns in and.
The game's joke ending came out of a created to find alternative reasons for the occurrences in Silent Hill.
Artist corrected inconsistencies in the plot, and designed the game's cast of characters.
As a young employee, Sato was initially restricted to basic tasks such as design and file sorting.
He also created 3D demos and presentations, and taught older staff members the fundamentals of.
However, he was not credited for this work as he did not have as much respect within Konami as older employees.
Sato eventually free silent hill game for android the company's higher-ups with a short demo movie he had rendered, and threatened to withhold this technical knowledge from other staff members if he was not assigned to 3D work.
As a consequence, his superior had to give in to his demand, and he was allowed to do character designs.
Instead of relying on illustrations, Sato conceived the characters of Silent Hill while creating their models.
He gave each their own distinctive characteristics, but made Harry almost completely neutral as he wanted to avoid forcing interpretations of the game on the players.
Creating the skull shapes for the faces of the American cast was difficult because he had no co-workers to use for reference.
Although Sato was largely responsible for the game's cinematics and characters at this point, his superior still did not want to fully credit his work, and intended to assign a visual supervisor to him.
To prevent this from happening, Sato volunteered to create the full-motion videos of Silent Hill by himself.
Over the course of two and a half years, he lived in the development team's office, as he had to render the scenes with the approximately 150 -based computers of his coworkers after they left work at the end of a day.
He said that the development team intended to make Silent Hill a masterpiece rather than a traditional sales-oriented game, and that they opted for an engaging story, which would persist over time — similar to successful literature.
The game debuted at the 1998 inUnited States, where the presentations of movies and in-game scenes garnered applause from the audience.
This favorable reception persuaded Konami to allot more personnel and initiatives to the project.
Konami later showcased Silent Hill at the in London, and included a with its in Japan.
The names and designs of some Silent Hill creatures and puzzles are based on books enjoyed by the character of Alessa, including by and 's.
The game contains several real-life references, particularly in characters' names.
Cheryl Mason's first name is based on actress 's first name, and Lisa Garland's surname is taken from actress.
Alessa's original name was "Asia", and Dahlia's was "Daria", based on the first names of actresses and — Argento's mother.
Harry's name was originally "Humbert", and Cheryl's was "Dolores", in reference to the protagonist and title character of 's novel.
The American staff altered these names, as they considered them too uncommon.
Fictitious religious items appearing in the game have used various religions as a basis: the evil spirit-dispelling substance Aglaophotis, which is said to be made from a medicinal herb, is based on a in the ; the "Seal of Metatron" also referred to by Dahlia as the "Mark of Samael" references the angels andrespectively; and the name of the "Flauros" ' was taken from the appearing in thea book on magic said to have been compiled by writings of King.
Certain items and doors in the "nowhere" dimension of the game were given names based on elements in order to symbolize magical traits of Dahlia.
The names of these doors were taken from the names of the angels,andwho appear in a medieval book of and are supposed to rule over planets.
This motif of giving names that suggest planets was used to signify that "a deeper part of the realm of Alessa's mind is being entered," according to Owaku.
In addition to the music, he was in charge of tasks such as creation and.
Yamaoka did not watch game scenes, but created the music independently from its visuals.
The style of his compositions was influenced by composer.
To differentiate Silent Hill from other click to see more as much as possible, and to give it a cold and rusty feel, Yamaoka opted for.
When he presented his musical pieces to the other staff members for the first time, they misinterpreted their sound as a.
Yamaoka had to explain that this noise was intended for the music, and the team only withdrew their initial objection after he elaborated on his reasons for choosing this style.
On March 5, 1999, the album Silent Hill Original Soundtracks was released in Japan.
The 41st track on the CD, the ending theme "Esperándote", was composed by.
After Yamaoka had approached her to create a piece of music for the game, she suggested the use of, and a Spanish-speaking singer.
It was decided to make the song aand Muranaka composed the melody for the English lyrics she had conceived.
When she arrived in, to record the translated Spanish lyrics with singer Vanesa Quiroz, Muranaka realized that the syllables did not match the melodic line any more, and she had to recompose it in five minutes.
On October 29, 2013, released a "Best Of" album, which features 16 newly interpreted instrumental tracks composed by and arranged and performed by Edgar Rothermich.
The 17th track on the album is the ballad "I Want Love" performed by.
It was included in the Japanese Silent Hill Complete Set in 2006.
On March 19, 2009, Silent Hill became available for download from the European store of the and the.
Two days later, the game was removed due to "unforeseen circumstances".
On September 10, 2009, Silent Hill was released on the North American PlayStation Network.
On October 26, 2011 it was re-released on the European PlayStation Network.
Titled Play Novel: Silent Hill and released only in Japan in 2001, it is a -style.
It contains a retelling of Silent Hill 's story through text-based gameplay, with the player occasionally confronted with questions concerning what direction to take the character, as well as the puzzles, which are a major part of Silent Hill 's gameplay.
After completing the game once, the player has the option of playing as Cybil in a second scenario, with a third made available for download once the second scenario has been completed.
When the game was exhibited, Western critics were unimpressed, and criticized the lack of any soundtrack as severely detracting from the "horror" factor of the game.
A film adaptation, also titledwas released on April 21, 2006.
The film, directed bywas based largely but loosely on the game, incorporating elements from, and.
Gans replaced Harry Mason with a female main protagonist,because he felt Harry had many qualities typically perceived as feminine.
When designing the film's visual elements, Gans was influenced by fellow directors, and.
The film's soundtrack includes music composed by Yamaoka.
Although critical reaction was mostly negative, the film was a financial success and was praised by fans, especially for its visuals.
A "" of Silent Hill, titledwas developed by and published by.
The game was released on December 8, 2009, for the and on January 19, 2010, for the and the PlayStation Portable, to mostly positive reviews.
Although it retains the premise of a man's search for his missing daughter, Shattered Memories branches off into a different plot with altered characters.
It features free silent hill game for android profiling which alters various in-game elements depending on the player's response to questions in therapy, lacks the combat of Silent Hill, and replaces the "Otherworld" with a series of chase sequences through an alternate frozen version of the town.
The game sold over two million copies, which gained Silent Hill a place in the American PlayStation budget releases.
In November 1999, the Verband der Unterhaltungssoftware Deutschland VUD gave Silent Hill a "Gold" award, indicating sales of at least 100,000 units across Germany, Austria and Switzerland.
Silent Hill has been compared to the series of video games.
Bobba Fatt of labeled Silent Hill a "shameless but slick Resident Evil clone", while described it as "a near-perfect sim nightmare.
Adding to the atmosphere was the audio, which was well-received; Billy Matjiunis of TVG described the ambient music as "engrossing"; a reviewer for also praised the audio, commenting that the sound and music "will set you on edge".
Less well-received was the voice acting which, although some reviewers remarked it was better than that found in the Resident Evil series, was found poor overall by reviewers, and accompanied by pauses between lines that served to spoil the atmosphere.
Reviewers noted that Silent Hill used real-time 3D environments, in contrast to the pre-rendered environments https://davpon.ru/android/free-fps-multiplayer-games-for-android.html in Resident Evil.
Fog and darkness were heavily used to disguise the limitations of the hardware.
Along with the grainy textures—also from hardware limitations —most reviewers felt that these factors actually worked in the game's favor; Francesca Reyes of described it as "adding to the atmosphere of dilapidation and decay".
In using 3D environments, however, controls became an issue, and in "tougher" areas, maneuverability became "an exercise in frustration".
The game's popularity as the first continue reading the series was further recognized long after its release; a list of the best PS games of all time by IGN in 2000 listed it as the 14th-best PS game, while a 2005 article by detailing the best PS games listed Silent Hill as the 15th-best game produced for the console.
A video feature in 2006 ranked Silent Hill as number one in its list of the top ten scariest games of all time.
In 2005, the game was credited for moving the survival horror genre away from horror elements to the seen in or films, due to the game's emphasis on a disturbing atmosphere rather than visceral horror.
In November 2012, named it one of the 100 greatest video games of all time.
Archived from on 2008-05-09.
Archived from on 2008-12-27.
Harry: It's not me.
A world of someone's nightmarish delusions come to life.
Little by little, the invasion is spreading.
Trying to swallow up everything in darkness.
I think I'm finally beginning to understand what that lady was talking about.
Archived from on 2007-06-29.
Archived from on 2011-01-06.
Archived from on 2004-10-12.
Archived from on 2010-06-16.
Reset Free silent hill game for android AB 23 : 85—93.
Archived from on 2011-09-30.
Archived from on August 16, 2010.
The first SILENT HILL is Keiichiro Toyama's original scenario.
But Hiroyuki Owaku had charge of that riddle part.
Retrieved 19 February 2018.
Archived from on 2011-05-14.
Archived from on 2011-01-06.
Retrieved August 10, 2010.
Archived from on 2010-04-30.
We have unfortunately had to remove Silent Hill from the PlayStation Store due to unforeseen circumstances.
Archived from on June 2, 2015.
Archived from on May 9, 2010.
Archived from on May 9, 2010.
Archived from on 2012-05-05.
Archived from on 2012-05-05.
Archived from on 2008-02-12.
Archived from on May 26, 2000.
Archived from on 2008-12-24.
In Hantke, Steffen ed.
Horror Film: creating and marketing fear.
Retrieved November 15, 2012.
By using this site, you agree to the and.
Wikipedia® is a registered trademark of thea non-profit organization.

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A film adaptation of the first game in the series, Silent Hill, was released in 2006. It was adapted and directed by the French film director, producer and writer Christophe Gans. Gans himself is a big fan of the Silent Hill game series.


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Android; iOS; Mobile Apps Categorization Action Games » Horror Games » Silent House More Information About Silent House. Silent House is a terrific horror games game. It can be played on CrazyGames, free of charge. Silent House has received 19,462 plays and has been rated 8.4 out of 10 with 133 votes. Juso Games developed Silent House.


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CoolROM.com's game information and ROM (ISO) download page for Silent Hill (v1.1) (Sony Playstation).


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Silent Hill Game. This isn't the actual game upon which the psychological horror Silent Hill movie was based, however is nonetheless a good point and click adventure mystery game exploring the elements so believingly created for the movie's environment.


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Silent Hill is a 1999’s Top-Hit Horror-Survival and Shooter video game developed by Konami Computer Entertainment Tokyo. The game offers a wonderfully designed 3D Real-time environment and allows you to play from a Third-person perspective.


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The first installment in the series, the game was released in North America in January 1999, and in Japan and Europe later that year.
Silent Hill uses awith of.
To mitigate limitations of the console hardware, developers liberally used fog and darkness to muddle the graphics.
Unlike earlier survival horror games that focused on protagonists with combat training, the of Free silent hill game for android Hill is an "".
The game follows as he searches for his missing adopted daughter in the eponymous fictional American town of Silent Hill; stumbling upon a conducting a ritual to revive a deity source worships, he discovers her true origin.
Five game endings are possible, depending on actions taken by the player, including one joke ending.
Silent Hill received positive reviews from critics on its release and was commercially successful.
It is considered a defining title in the survival horror genre, and is also considered by many to be one of theas it moved away from horror elements toward a more style, emphasizing atmosphere.
Various adaptations of Silent Hill have been released, including a 2001the 2006 feature filmand a 2009 reimagining of the game, titled.
The game was followed by in 2001, and a direct sequel,in 2003.
Harry's flashlight is the sole source of illumination for the majority of the game's duration.
The objective of the player is to guide main protagonist and player character Harry Mason through a monster-filled town as he searches for his lost daughter.
Silent Hill 's gameplay consists of combat, exploration, and puzzle-solving.
The game uses check this outwith the camera occasionally switching to other angles for dramatic effect, in pre-scripted areas.
This is a change from older survival horror games, which constantly shifted through a variety of camera angles.
Because Silent Hill has nothe player must consult a separate menu to check Harry's "".
If a controller is used a heart beat rhythm can be felt signifying that the player is at low health.
Harry confronts monsters in each area with both and.
An ordinary man, Harry cannot sustain many blows from enemies, and gasps for breath after sprinting.
His inexperience in handling firearms means that his aim, and therefore the player's targeting of enemies, is often unsteady.
A portable radio collected early in the game alerts Harry to the presence free silent hill game for android nearby creatures with bursts of.
The player can locate and collect maps of each area, stylistically similar to tourist maps.
Accessible from the menu and readable only when sufficient light is present, each map is marked with places of interest.
Visibility is mostly low due to fog and darkness; the latter is prevalent in the "Otherworld".
The player locates a pocket-size flashlight early in the game, but the light beam illuminates only a few feet.
Navigating through Silent Hill requires the player to find keys and solve puzzles.
At the town's edge, he swerves to avoid hitting a girl in the road, and as a result, he crashes and loses consciousness.
Waking up in town, he realizes that Cheryl is missing and sets out to look for her.
The town is deserted and foggy, with snow falling out of season, and he begins to experience bouts of unconsciousness and encounters with hostile creatures.
During his exploration of the town, he meets Cybil Bennett, a police officer from the neighboring town who is investigating the mysterious occurrences.
Dahlia Gillespie, a cultist, gifts him the Flauros, a charm which she claims can counteract the darkness spreading through the town.
In the town's hospital, he encounters its director, Dr.
Michael Kaufmann, bewildered by the sudden changes in the town, and discovers a frightened, nurse, Lisa Garland, 2019 top android multiplayer for games in one of the rooms.
Harry comes to believe that a darkness is transforming the town into someone's nightmare, which is why the inhabitants have mostly disappeared.
Dahlia urges him to stop "the demon" responsible for it—the girl in the road who appears to him sporadically—or Cheryl will die.
Harry can later rescue Kaufmann from a monster, discover evidence of Kaufman's role in the local drug trafficking, and stumble upon Kaufmann's hidden bottle ofa supernatural liquid that can exorcise demons.
Continuing his search, Harry finds himself drawn into a fight with Cybil, who has become the host to a supernatural parasite; the player can choose to save her.
The next time Harry sees the girl, the Flauros activates and neutralizes her telepathic powers.
Dahlia then appears and reveals that she manipulated Harry into catching the girl—an apparition of her daughter, Alessa.
Harry then awakens in the hospital again, next to Lisa.
Lisa explains that she experienced a sense of while in the basement, and when he finds her again, she despairs that she is "the same as them.
Her diary reveals that she nursed Alessa during a secret, forced hospitalization.
Alessa's never-healing wounds terrified her, as she fell deeper into a drug addiction fueled by Kaufman.
Finding Dahlia with Alessa's defeated apparition and charred body, Harry demands to know Cheryl's whereabouts: he discovers that seven years earlier, Dahlia conducted a ritual to force Alessa to birth the cult's deity; Alessa survived being immolated because her status as vessel rendered her immortal, while her mental resistance to the ritual caused her soul to be bisected, preventing the birth.
One half manifested as the infant Cheryl, whom Harry and his wife adopted.
Dahlia then cast a spell to lure Cheryl back, while Alessa was imprisoned within the hospital, enduring unceasing agony as a result of her injuries.
With Alessa's plan thwarted and her soul rejoined, the deity is revived and possesses her.
Four different endings are available, dependent on the player's previous actions.
In the "Bad" ending, the deity merges with Alessa and electrocutes Dahlia before attacking Harry.
He defeats it, and Cheryl's voice thanks him for freeing her.
Overcome by grief, Harry collapses, and the next scene is that of his corpse in his wrecked car.
The "Bad +" ending concludes with Harry and Cybil fleeing instead after the deity's demise.
In the "Good" ending, Kaufmann, now feeling betrayed by Dahlia, demands that she restore the town to normal and uses aglaophotis to exorcise the deity out of Alessa.
Harry defeats the deity, and Alessa gives him an infant, the of herself and Cheryl.
She then helps him escape from her nightmare realm.
In the "Good +" ending, Harry escapes with Cybil and the baby.
In both "Good" endings, a bloody and vengeful Lisa prevents Kaufmann from escaping with Harry.
The joke ending features abducting Harry.
Development of Silent Hill started in September 1996.
The game was created bya group of staff members within the studio.
For this reason, a atmosphere was used for Silent Hill.
The staff members that were assigned to the game's development had failed at their previous projects.
They intended to leave Konami, as they were not allowed to realize their own ideas, and were not compatible with the company's other teams.
According to composerthe developers did not know how to proceed with the Silent Hill project, either.
As the time passed, the personnel and management of Konami lost their faith in the game, and the members of Team Silent increasingly felt like outsiders.
Despite the profit-oriented approach of the parent company, however, the developers of Silent Hill had much artistic freedom because the game was still produced as in the.
Eventually, the development staff decided to ignore the limits of Konami's initial plan, and to make Silent Hill a game that would appeal to the emotions of players instead.
For this purpose, the team introduced a "fear of the unknown" as a.
The plot was made vague and occasionally contradictory to leave its true meaning in the dark, and to make players reflect upon unexplained parts.
Director created the game's scenario, while programmer wrote the text for the riddles.
Toyama did not have much experience of horror movies but was interested in UFOs, the occult and movies which influenced the game's development.
Toyama questioned Konami's decision to appoint him as director, as he had never been one prior to Silent Hill.
The localization company Latina International, which had previously worked ontranslated the script into English.
The town of Silent Hill is an interpretation of a small American community as imagined by the Japanese team.
It was based on Western literature and films, as well as on depictions of American towns in and.
The game's joke ending came out of a created to find alternative reasons for the occurrences in Silent Hill.
Artist corrected inconsistencies in the plot, and designed the game's cast of characters.
As a young employee, Sato was initially restricted to basic tasks such as design and file sorting.
He also created 3D demos and presentations, and taught older staff members the fundamentals of.
However, he was not credited for this work as he did not have as much respect within Konami as older employees.
Sato eventually approached the company's higher-ups with a short demo movie he had rendered, and threatened to withhold this technical knowledge from other staff members if he was not assigned to 3D work.
As a consequence, his superior had to give in to his demand, and he was allowed to do character designs.
Instead of relying on illustrations, Sato conceived the characters of Silent Hill while creating their models.
He gave each their own distinctive characteristics, but made Harry almost completely neutral as he wanted to avoid forcing interpretations of the game on the players.
Creating the skull shapes for the faces of the American cast was difficult because he had no co-workers to use for reference.
Although Sato was largely responsible for the game's cinematics and characters at this point, his superior still did not want to fully credit his work, and intended to assign a visual supervisor to him.
To prevent this from happening, Sato volunteered to create the full-motion videos of Silent Hill by himself.
Over the course of two and a half years, he lived in the development team's office, as he had to render the scenes with the approximately 150 -based computers of his coworkers after they left work at the end of a day.
He said that the development team intended to make Silent Hill a masterpiece rather than a traditional sales-oriented game, and that they opted for an engaging story, which would persist over time — similar to successful literature.
The game debuted at the 1998 inUnited States, where the presentations of movies and in-game scenes garnered applause from the audience.
This favorable reception persuaded Konami to allot more personnel and initiatives to the project.
Konami later showcased Silent Hill at the in London, and included a with its in Japan.
The names and designs of some Silent Hill creatures and puzzles are based on books enjoyed by the character of Alessa, including by and 's.
The game contains several real-life references, particularly in characters' names.
Cheryl Mason's first name is based on actress 's first name, and Lisa Garland's surname is taken from actress.
Alessa's original name was "Asia", and Dahlia's was "Daria", based on the first names of actresses and — Argento's mother.
Harry's name was originally "Humbert", and Cheryl's was "Dolores", in reference to the protagonist and title character of 's novel.
The American staff altered these names, as they considered thomas and friends games free download for android too uncommon.
Fictitious religious items appearing in the game have used various religions as a basis: the evil spirit-dispelling substance Aglaophotis, which is said to be made from a medicinal herb, is based on a in the ; the "Seal of Metatron" also referred to by Dahlia as the "Mark of Samael" references the angels andrespectively; and the name of the "Flauros" ' was taken from the appearing in thea book on magic said to have been compiled by writings of King.
Certain items and doors in the "nowhere" dimension of the game were given names based on elements in order to symbolize magical traits of Dahlia.
The names of these doors were taken from the names of the angels, download android wwe tablet, andwho appear in a medieval book of and are supposed to rule over planets.
This motif of giving names that suggest planets was used to signify that "a deeper part of the realm of Alessa's mind is being entered," according to Owaku.
In addition to the music, he was in charge of tasks such as creation and.
Yamaoka did not watch game scenes, but created the music independently from its visuals.
The style of his compositions was influenced by composer.
To differentiate Silent Hill from other games as much as possible, and to give it a cold and rusty feel, Yamaoka opted for.
When he presented his musical pieces to the other staff members for the first time, they misinterpreted their sound as a.
Yamaoka had to explain that this noise was intended for the music, and the team only withdrew their initial objection after he elaborated on his reasons for choosing this style.
On March 5, 1999, the album Silent Hill Original Soundtracks was released in Japan.
The 41st track on the CD, the ending theme "Esperándote", was composed by.
After Yamaoka had approached her to create a piece of music for the game, she suggested the use of, and a Spanish-speaking singer.
It was decided to make the song aand Muranaka composed the melody for the English lyrics she had conceived.
When she arrived in, to record the translated Spanish lyrics with singer Vanesa Quiroz, Muranaka realized that the syllables did not match the melodic line any more, and she had to recompose it in five minutes.
On October 29, 2013, released a "Best Of" album, which features 16 newly interpreted instrumental tracks composed by and arranged and performed by Edgar Rothermich.
The 17th track on the album is the ballad "I Want Love" performed by.
It was included in the Japanese Silent Hill Complete Set in 2006.
On March 19, 2009, Silent Hill became available for download from the European store of the and the.
Two days later, the game was removed due to "unforeseen circumstances".
On September 10, 2009, Silent Hill was released on the North American PlayStation Network.
On October 26, 2011 it was re-released on the European PlayStation Network.
Titled Play Novel: Silent Hill and released only in Japan in 2001, it is a -style.
It contains a retelling of Silent Hill 's story through text-based gameplay, with the player occasionally confronted with questions concerning what direction to take the character, as well as the puzzles, which are a major part of Silent Hill 's gameplay.
After completing the game once, the player has the option of playing as Cybil in a second scenario, with a third made available for download once the second scenario has been completed.
When the game was exhibited, Western critics free silent hill game for android unimpressed, and criticized the lack of any soundtrack as severely detracting from the "horror" factor of the game.
A film adaptation, also titledwas released on April 21, 2006.
The film, directed bywas based largely but loosely on the game, incorporating elements from, and.
Gans replaced Harry Mason with a female main protagonist,because he felt Harry had many qualities typically perceived as feminine.
When designing the film's visual elements, Gans was influenced by fellow directors, and.
The film's soundtrack includes music composed by Yamaoka.
Although critical reaction was mostly negative, the film was a financial success and was praised by fans, especially for its visuals.
A "" of Silent Hill, titledwas developed by and published by.
The game was released on December 8, 2009, for the and on January 19, 2010, for the and the PlayStation Portable, to mostly positive reviews.
Although it retains the premise of a man's search for his missing daughter, Shattered Memories branches off into a different plot with altered characters.
It features psychological profiling which alters various in-game elements depending on the player's response to questions in therapy, lacks the combat of Silent Hill, and replaces the "Otherworld" with see more series of chase sequences through an alternate frozen version of the town.
The game sold over two million copies, which gained Silent Hill a place in the American PlayStation budget releases.
In November 1999, the Verband der Unterhaltungssoftware Deutschland VUD gave Silent Hill a "Gold" award, indicating sales of at least 100,000 units across Germany, Austria and Switzerland.
Silent Hill has been compared to the series of video games.
Bobba Fatt of labeled Silent Hill a "shameless but slick Resident Evil clone", while described it as "a near-perfect sim nightmare.
Adding to the atmosphere was the audio, which was well-received; Billy Matjiunis of TVG described the ambient music as "engrossing"; a reviewer for also praised the audio, commenting that the sound and music "will set you on edge".
Less well-received was the voice acting which, although some reviewers remarked it was better than that found in the Resident Evil series, was found poor overall by reviewers, and accompanied by pauses between lines that served to spoil the atmosphere.
Reviewers noted free silent hill game for android Silent Hill used real-time 3D environments, in contrast to the pre-rendered environments found in Resident Evil.
Fog and darkness were heavily used to disguise the limitations of the hardware.
Along with the grainy textures—also from hardware limitations —most reviewers felt that these factors actually worked in the game's favor; Francesca Reyes of described free silent hill game for android as "adding to the atmosphere of dilapidation and decay".
In using 3D environments, however, controls became an issue, and in "tougher" areas, maneuverability became "an exercise in frustration".
The game's popularity as the first in the series was further recognized long after its release; a list of the best PS games of all time by IGN in 2000 listed it as the 14th-best PS game, while a 2005 article by detailing the best PS games listed Silent Hill as the 15th-best game produced for the console.
A video here in 2006 ranked Silent Hill as number one in its list of the top ten scariest games of all time.
In 2005, the game was credited for moving the survival horror genre away from horror elements to the seen in or films, due to the game's emphasis on a disturbing atmosphere rather than visceral horror.
In November 2012, named it one of the 100 greatest video games of all time.
Archived from on 2008-05-09.
Archived from on 2008-12-27.
Harry: It's not me.
A world of someone's nightmarish delusions come to life.
Little by little, the invasion is spreading.
Trying to swallow up everything in darkness.
I think I'm finally beginning to understand what that lady was talking about.
Archived from on 2007-06-29.
Archived from on 2011-01-06.
Archived from on 2004-10-12.
Archived from on 2010-06-16.
Reset Media AB 23 : 85—93.
Archived from on 2011-09-30.
Archived from on August 16, 2010.
The first SILENT HILL is Keiichiro Toyama's original scenario.
But Hiroyuki Owaku had charge of that riddle part.
Retrieved 19 February 2018.
Archived from on 2011-05-14.
Archived from on 2011-01-06.
Retrieved August 10, 2010.
Archived from on 2010-04-30.
We have unfortunately had to remove Silent Hill from the PlayStation Store due to unforeseen circumstances.
Archived free silent hill game for android on June 2, 2015.
Archived from this web page May 9, 2010.
Archived from on May 9, 2010.
Archived from on 2012-05-05.
Archived from on 2012-05-05.
Archived from on 2008-02-12.
Archived from on May 26, 2000.
Archived from on 2008-12-24.
In Hantke, Steffen ed.
Horror Film: creating and marketing fear.
Retrieved November 15, 2012.
By using this site, you agree to the and.
Wikipedia® is a registered trademark of thea non-profit organization.

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Silent Hill Homecoming PC Game Free Download Cracked in Direct Link and Torrent. Silent Hill Homecoming has some spectacular special effects, an interesting, albeit safe, story. Silent Hill Homecoming is developed by Double Helix Games and published by Konami Digital Entertainment, Inc., Konami Digital Entertainement GmbH.


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Silent Hill (video game) - Wikipedia
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Silent Hill (video game) - Wikipedia
Visits
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The first installment in the series, the game was released in North America in January 1999, and in Japan and Europe later that year.
Silent Hill uses awith of.
To mitigate limitations of the console hardware, developers liberally used fog and darkness to muddle the graphics.
Unlike earlier survival horror games that focused on protagonists with combat training, the of Silent Hill is an "".
The game follows as he searches for his missing adopted daughter in the eponymous fictional American town of Silent Hill; stumbling upon a conducting a ritual to revive a deity it worships, he discovers her true origin.
Five game endings are possible, depending on actions taken by the player, including one joke ending.
Silent Hill received positive reviews from critics on its release and was commercially successful.
It is considered a defining title free silent hill game for android the survival horror genre, and is also considered by many to be one of theas it moved away from horror elements toward a more style, emphasizing atmosphere.
Various adaptations of Silent Hill have been released, including a 2001the 2006 feature filmand a 2009 reimagining of the game, titled.
The game was followed by in 2001, and a direct sequel,in 2003.
Harry's flashlight is the sole source of illumination for the majority of the game's duration.
The objective of the player is to guide main protagonist and player character Harry Mason through a monster-filled town as he searches for his lost daughter.
Silent Hill 's gameplay consists of combat, exploration, and puzzle-solving.
The game uses awith the camera occasionally switching to other angles for dramatic effect, in pre-scripted areas.
This is a change from older survival horror games, which constantly shifted through a variety of camera angles.
Because Silent Hill has nothe player must consult a separate menu to check Harry's "".
If a controller is used a heart beat rhythm can be felt signifying that the player is at low health.
Harry confronts monsters in each area with both and.
An ordinary man, Harry cannot sustain many blows from enemies, and gasps for breath after sprinting.
His inexperience in handling firearms means that his aim, and therefore the player's targeting free silent hill game for android enemies, is often unsteady.
A portable radio collected early in the game alerts Harry to the presence of nearby creatures with bursts of.
The player can locate and collect maps of each area, stylistically similar to tourist maps.
Accessible from the menu and readable only when sufficient light is present, each map is marked with places of interest.
Visibility is mostly low due to fog and darkness; the latter is prevalent in the "Otherworld".
The player locates a pocket-size flashlight early in the game, but the light beam illuminates only a few feet.
Navigating through Silent Hill requires the player to find keys and solve puzzles.
At the town's edge, he swerves to avoid hitting a girl in the road, and as a result, he crashes and loses consciousness.
Waking up in town, he realizes that Cheryl is missing and sets out to look for her.
The town is deserted and foggy, with snow falling out of season, and he begins to experience bouts of unconsciousness and encounters with hostile creatures.
During his exploration of the town, he meets Cybil Bennett, a police officer from the neighboring town who is investigating the mysterious occurrences.
Dahlia Gillespie, a cultist, gifts him the Flauros, a charm which she claims can counteract the darkness spreading through the town.
In the town's hospital, he encounters its director, Dr.
Michael Kaufmann, bewildered by the sudden changes in the town, and discovers a frightened, nurse, Lisa Garland, hiding in one of the rooms.
Harry comes to believe that a darkness is transforming the town into someone's nightmare, which is why the inhabitants have mostly disappeared.
Dahlia urges him to stop "the demon" responsible for it—the girl in the road who appears to him sporadically—or Cheryl will die.
Harry can later rescue Kaufmann from a monster, discover free silent hill game for android of Kaufman's role in the local drug trafficking, and stumble upon Kaufmann's hidden bottle ofa supernatural liquid that can exorcise demons.
Continuing his search, Harry finds himself drawn into a fight with Cybil, who has become the host to a supernatural parasite; the player can choose to save her.
The next time Harry sees the girl, the Flauros activates and neutralizes her telepathic powers.
Dahlia then appears and reveals that she manipulated Harry into catching the girl—an apparition of her daughter, Alessa.
Harry then awakens in the hospital again, next to Lisa.
Lisa explains that she see more a sense of while in the basement, and when he finds her again, she despairs that she is "the same as them.
Her diary reveals that she nursed Alessa during a secret, forced hospitalization.
Alessa's never-healing wounds terrified her, as she fell deeper into a drug addiction fueled by Kaufman.
Finding Dahlia with Alessa's defeated apparition and charred body, Harry demands to know Cheryl's whereabouts: he discovers that seven years earlier, Dahlia conducted a ritual to free silent hill game for android Alessa to birth the cult's deity; Alessa survived being immolated because her status as vessel rendered her immortal, while her mental resistance to the ritual caused her soul to be bisected, preventing the birth.
One half manifested as the infant Cheryl, whom Harry and his wife adopted.
Dahlia then cast a spell to lure Cheryl back, while Alessa was imprisoned within the hospital, enduring unceasing agony as a result of her injuries.
With Alessa's plan thwarted and her soul rejoined, the deity is revived and possesses her.
Four different endings are available, dependent on the player's previous actions.
In the "Bad" ending, the deity merges with Alessa and electrocutes Dahlia before attacking Harry.
He defeats it, and Cheryl's voice thanks him for freeing her.
Overcome by grief, Harry collapses, and the next scene is that of his corpse in his wrecked car.
The "Bad +" ending concludes with Harry and Cybil fleeing instead after click deity's demise.
In the "Good" ending, Kaufmann, now feeling betrayed by Dahlia, demands that she restore the town to normal and uses aglaophotis to exorcise the deity out of Alessa.
Harry defeats the deity, and Alessa gives him an infant, the of herself and Cheryl.
She then helps him escape from her nightmare realm.
In the "Good +" ending, Harry escapes with Cybil and the baby.
In both "Good" endings, a bloody and vengeful Lisa prevents Kaufmann from escaping with Harry.
The joke ending features abducting Harry.
Development of Silent Hill started in September 1996.
The game was created bya group of staff members within the studio.
For this reason, a atmosphere was used for Silent Hill.
The staff members that were assigned to the game's development had failed at their previous projects.
They intended to leave Konami, as they were not allowed to realize their own ideas, and were not compatible with the company's other teams.
According to composerthe developers did not know how to proceed with the Silent Hill project, either.
As the time passed, the personnel and management of Konami lost their faith in the game, and the members of Team Silent increasingly felt like outsiders.
Despite the profit-oriented approach of the parent company, however, the developers of Silent Hill had much artistic freedom because the game was still produced as in the.
Eventually, the development staff decided to ignore the limits of Konami's initial plan, and to make Silent Hill a game that would appeal to the emotions of players free silent hill game for android />For this purpose, the team introduced a "fear of the unknown" as a.
The plot was made vague and occasionally contradictory to leave its true meaning in the dark, and to make players reflect upon unexplained parts.
Director created the game's scenario, while programmer wrote the text for the riddles.
Toyama did not have much experience of horror movies but was interested in UFOs, the occult and movies which influenced the game's development.
Toyama questioned Konami's decision to appoint him as director, as he had never been one prior to Silent Hill.
The localization company Latina International, which had previously worked ontranslated the script into English.
The town of Silent Hill is an interpretation of a small American community as imagined by the Japanese team.
It was based on Western literature and films, as well as on depictions of American towns in and.
The game's joke ending came out of a created to find alternative reasons for the occurrences in Silent Hill.
Artist corrected inconsistencies in the plot, and designed the game's cast of characters.
As a young employee, Sato was initially restricted to basic tasks such as design and file sorting.
He also created 3D demos and presentations, and taught older staff members the fundamentals of.
However, he was not credited for this work as he did not have as much respect within Konami as older employees.
Sato eventually approached the company's higher-ups with a short demo movie he had rendered, and threatened to withhold this technical knowledge from other staff members if he was not assigned to 3D work.
As a consequence, his superior had to give in to his demand, and he was allowed to do character designs.
Instead of relying on illustrations, Sato conceived the characters of Silent Hill while creating their models.
He gave each their own distinctive characteristics, but made Harry almost completely neutral as he wanted to avoid forcing interpretations of the game on the players.
Creating the skull shapes for the faces of the American cast was difficult because he had no co-workers to use for reference.
Although Sato was largely responsible for the game's cinematics and characters at this point, his superior still did not want to fully credit his work, and intended to assign a visual supervisor to him.
To prevent this from happening, Sato volunteered to create the full-motion videos of Silent Hill by himself.
Over the course of two and a half years, he lived in the development team's office, as he had to render free silent hill game for android scenes with the approximately 150 -based computers of his coworkers after they left work at the end of a day.
He said that the development team intended to make Silent Hill a masterpiece rather than a traditional sales-oriented game, and that they opted for an engaging story, which would persist over time — similar to successful literature.
The game debuted at the 1998 inUnited States, where the presentations of movies and in-game scenes garnered applause from the audience.
This favorable reception persuaded Konami to allot more personnel and initiatives to the project.
Konami later showcased Silent Hill at the in London, and included a with its in Japan.
The names and designs of some Silent Hill creatures and puzzles are based on books enjoyed by the character of Alessa, including by and 's.
The game contains several real-life references, particularly in characters' names.
Cheryl Mason's first name is based on actress 's first name, and Lisa Garland's surname is taken from actress.
Alessa's original name was "Asia", and Dahlia's was "Daria", based on the first names of actresses and — Argento's mother.
Harry's name was originally "Humbert", and Cheryl's was "Dolores", in reference to the protagonist and title character of 's novel.
The American staff altered these names, as they considered them too uncommon.
Fictitious religious items appearing in the game have used various religions as a basis: the evil spirit-dispelling substance Aglaophotis, which is said to be made from a medicinal herb, is based on a in the ; the "Seal of Metatron" also referred to by Dahlia as the "Mark of Samael" references the slot machine for android andrespectively; and the name of the "Flauros" ' was taken from the appearing in thea book on magic said to have been compiled by writings of King.
Certain items and doors in the "nowhere" dimension of the game were given names based on elements in order to symbolize magical traits of Dahlia.
The names of these doors were taken from the names of the angels,andwho appear in a medieval book of and are supposed free silent hill game for android rule over planets.
This motif of giving names that suggest planets was used to signify that "a deeper part of the realm of Alessa's mind is being entered," according to Owaku.
In addition to the music, he was in charge of tasks such as creation and.
Yamaoka did not watch game scenes, but created the music independently from its visuals.
The style of his compositions was influenced by composer.
To differentiate Silent Hill from other games as much as possible, and to give it a cold and rusty feel, Yamaoka opted for.
When he presented check this out musical pieces to the other staff members for the first time, they misinterpreted their sound as a.
Yamaoka had to explain that this noise was intended for the music, and the team only withdrew their initial objection after he elaborated on his reasons for choosing this style.
On March 5, 1999, the album Silent Hill Original Soundtracks was released in Japan.
The 41st track on the CD, the ending theme "Esperándote", was composed by.
After Yamaoka had approached her to create a piece of music for the game, she suggested the use of, and a Spanish-speaking singer.
It was decided to make the song aand Muranaka composed the melody for the English lyrics she had conceived.
When she arrived in, to record the translated Aladdin game for android mobile lyrics with singer Vanesa Quiroz, Muranaka realized that the syllables did not match the melodic line any more, and she had to recompose it in five minutes.
On October 29, 2013, released a "Best Of" album, which features 16 newly interpreted instrumental tracks composed by and arranged and performed by Edgar Rothermich.
The 17th track on the album is the ballad "I Want Love" performed by.
It was included in the Japanese Silent Hill Complete Set in 2006.
On March 19, 2009, Silent Hill became available for download from the European store of the and the.
Two days later, the game was removed due to "unforeseen circumstances".
On September 10, 2009, Silent Hill was released on the North American PlayStation Network.
On October 26, 2011 it was re-released on the European PlayStation Network.
Titled Play Novel: Silent Hill and released only in Japan in 2001, it is a -style.
It contains a retelling of Silent Hill 's story through text-based gameplay, with the player occasionally confronted with questions concerning what https://davpon.ru/android/vegas-party-slots-android-cheats.html to take the character, as well as the puzzles, which are a major part of Silent Hill 's gameplay.
After completing the game once, the player has the option of playing as Cybil in a second scenario, with a third made available for download once the second scenario has been completed.
When the game was exhibited, Western critics were unimpressed, and criticized the lack of any soundtrack as severely detracting from the "horror" factor of the game.
A film adaptation, also titledwas released on April 21, 2006.
The film, directed bywas based largely but loosely on the game, incorporating elements from, and.
Gans replaced Harry Mason with a female main protagonist,because he felt Harry had many qualities typically perceived as feminine.
When designing the film's visual elements, Gans was influenced by fellow directors, and.
The film's soundtrack includes music composed by Yamaoka.
Although critical reaction was mostly negative, the film was a financial success and was praised by fans, especially for its visuals.
A "" of Silent Hill, titledwas developed by and published by.
The game was released on December 8, 2009, for the and on January 19, 2010, for the and the PlayStation Portable, to mostly positive reviews.
Although it retains the premise of a man's search for his missing daughter, Shattered Memories branches off into a different plot with altered characters.
It features psychological profiling which alters various in-game elements depending on the player's response to questions in therapy, lacks the combat of Silent Hill, and replaces the "Otherworld" with a series of chase sequences through an alternate frozen version of the town.
The game sold over two million copies, which gained Silent Hill a place in the American PlayStation budget releases.
In November 1999, the Verband der Unterhaltungssoftware Deutschland VUD gave Silent Hill a "Gold" award, indicating sales of at least 100,000 units across Germany, Austria and Switzerland.
Silent Hill has been compared to the series of video games.
Bobba Fatt of labeled Silent Hill a "shameless but slick Resident Evil clone", while described it as "a near-perfect sim nightmare.
Adding to the atmosphere was the audio, which was well-received; Billy Matjiunis of TVG described the ambient music as "engrossing"; a reviewer for also praised the audio, commenting that the sound and music "will set you on edge".
Less well-received was the voice acting which, although some reviewers remarked it was better than that found in the Resident Evil series, was found poor overall by reviewers, and accompanied by pauses between lines that served to spoil the atmosphere.
Reviewers noted that Silent Hill used real-time 3D environments, in contrast to the pre-rendered environments found in Resident Evil.
Fog and darkness were heavily used to disguise the limitations of the hardware.
Along with the grainy textures—also from hardware limitations —most reviewers felt that these factors actually worked in the game's favor; Francesca Reyes of described it as "adding to the atmosphere of dilapidation and decay".
In using 3D environments, however, controls became an issue, and in "tougher" areas, maneuverability became "an exercise in frustration".
The game's popularity as the first in the series was further recognized long after its release; a list of the best PS games of all time by IGN in 2000 listed it as the 14th-best PS game, while a 2005 article by detailing the best PS games listed Silent Hill as the 15th-best game produced for the console.
A video feature in 2006 ranked Silent Hill as number one in its list of the top ten scariest games of all time.
In 2005, the game was credited for moving the survival horror genre away from horror elements to the seen in or films, due to the game's emphasis on a disturbing atmosphere rather than visceral horror.
In November 2012, named it one of the 100 greatest video games of all time.
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Harry: It's not me.
A world of someone's nightmarish delusions come to life.
Little by little, the invasion is spreading.
Trying to swallow up everything in darkness.
I think I'm finally beginning to understand what that lady was talking about.
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The first SILENT HILL is Keiichiro Toyama's original scenario.
But Hiroyuki Owaku had charge of that riddle part.
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We have unfortunately had to remove Silent Hill from the PlayStation Store due to unforeseen circumstances.
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